Vulture: Difference between revisions
mentioned power plant's tendency to malfunction |
removed unnecessary statement (that any weapon targeting method is viable) |
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The Vulture's main drawback is its limited power capacity given the two large hardpoints and the excessive amounts of utility mounts and internal compartments on offer, which can be counteracted to a degree by smart [[module priority control]] and sacrifices in the loadout choice. Moreover, the Vulture's power plant is notorious for being prone to malfunctions: taking damage to the power plant will often result in the ship being temporarily shut down entirely, which can be lethal in the middle of a fight. | The Vulture's main drawback is its limited power capacity given the two large hardpoints and the excessive amounts of utility mounts and internal compartments on offer, which can be counteracted to a degree by smart [[module priority control]] and sacrifices in the loadout choice. Moreover, the Vulture's power plant is notorious for being prone to malfunctions: taking damage to the power plant will often result in the ship being temporarily shut down entirely, which can be lethal in the middle of a fight. | ||
The two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. | The two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets like [[Sidewinder]]s, [[Eagle]]s, or [[Hauler]]s. | ||
The Vulture has two visible manned stations. The pilot's chair is on the centerline of the ship. The auxiliary station is offset to the port side (left side) and is above and behind the pilot's station. | The Vulture has two visible manned stations. The pilot's chair is on the centerline of the ship. The auxiliary station is offset to the port side (left side) and is above and behind the pilot's station. | ||