Galaxy: Difference between revisions
Created page with "The ''Elite: Dangerous'' galaxy is based on the real Milky Way and''' '''[[Elite: Dangerous FA..." |
Added Population and References |
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This delivers both an incredibly accurate and beautiful cosmic ballet, with all the motions of the celestial bodies correct, and is also the foundation for the different economies of each system in-game. | This delivers both an incredibly accurate and beautiful cosmic ballet, with all the motions of the celestial bodies correct, and is also the foundation for the different economies of each system in-game. | ||
== | === '''Planets''' === | ||
For Planetary Landings we've extended the simulation still further. We take into account the factors that govern the formation of planets, from the basic chemical composition, size, neighbouring moons and tectonic activity. | For Planetary Landings we've extended the simulation still further. We take into account the factors that govern the formation of planets, from the basic chemical composition, size, neighbouring moons and tectonic activity. | ||
We simulate the compression of tectonic plates, so we can see where they'd move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches. | |||
We simulate impact craters, volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors. | |||
You can seamlessly approach and land anywhere on a 1:1 scale planet and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your SRV. | |||
And again the simulation feeds directly into gameplay, with resources to be collected and synthesized, huge surface starports to trade in, shipwrecks to explore and fortified settlements to be defeated. | |||
=== '''Population''' === | |||
The galaxy's total NPC system population is estimated to be '''6,632,313,733,791''' NPCs in January 12, 3303. Executive Producer Michael Brookes confirmed the total number.<ref>[https://forums.frontier.co.uk/showthread.php/320952-(Quite)-Accurate-Total-NPC-Population-Numbers!?p=4997090&viewfull=1#post4997090 (Quite) Accurate Total NPC Population Numbers! - Confirmed by Michael Brookes.] | |||
</ref> | |||
The number is based on eddb.io data, so it depends on when a system was last updated. The number was derived from downloaded the data from eddb.io. Here are the bash commands that jasch used. | |||
Code: | |||
#!/bin/env bash | |||
wget https://eddb.io/archive/v5/systems_populated.jsonl | |||
cat systems_populated.jsonl | sed "s/.*\"population\"\://g;s/\,\".*//g" > popnum | |||
awk '{ sum += $1 } END { print sum }' popnums | |||
Credits: | |||
Olivia Vespera - original idea, got jasch to calc the number | |||
eddb.io - providing the data | |||
community - filling eddb with data | |||
== Online == | == Online == | ||
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Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn't be immersion breaking as opposed to a space game in a smaller area. | Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a [[Elite: Dangerous FAQ#How big will planets and star systems.C2.A0be.3F|1:1 scale Milky Way galaxy]], sessions will typically be spread out much farther away [[Elite: Dangerous FAQ#How are players going to meet each other in such a huge galaxy.3F|(although most of the action will be within the core systems)]] and it wouldn't be immersion breaking as opposed to a space game in a smaller area. | ||
== References == | |||
<references /> | |||