Commodities: Difference between revisions
Appearance
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==Machinery== | ==Machinery== | ||
Machinery supports the industrial systems of the various stations and planets. | |||
; [[Atmospheric Processors]] | |||
; [[Crop Harvesters]] | |||
; [[Marine Equipment]] | |||
; [[Microbial Furnaces]] | |||
; [[Mineral Extractors]] | |||
; [[Power Generators]] | |||
; [[Water Purifiers]] | |||
==Medicines== | |||
Medicines promote the well-being of the populace and increase general performance. | |||
; [[Agri-Medicines]] | |||
; [[Basic Medicines]] | |||
; [[Combat Stabilisers]] | |||
; [[Performance Enhancers]] | |||
; [[Progenitor Cells]] | |||
==Metals== | |||
Metals are of prime importance in space travel and combat. | |||
; [[Aluminium]] | |||
; [[Bismuth]] | |||
; [[Cobalt]] | |||
; [[Copper]] | |||
; [[Gallium]] | |||
; [[Gold]] | |||
; [[Indium]] | |||
; [[Hafnium 178]] | |||
; [[Lanthanum]] | |||
; [[Lithium]] | |||
; [[Osmium]] | |||
; [[Palladium]] | |||
; [[Platinum]] | |||
; [[Silver]] | |||
; [[Tantalum]] | |||
; [[Thallium]] | |||
; [[Thorium]] | |||
; [[Titanium]] | |||
; [[Uranium]] | |||
==Minerals== | |||
Minerals are found naturally and can be refined to create metal that is used throughout the world of Elite: Dangerous. | |||
; [[Bauxite]] | |||
; [[Bertrandite]] | |||
; [[Beryllium]] | |||
; [[Coltan]] | |||
; [[Cryolite]] | |||
; [[Gallite]] | |||
; [[Goslarite]] | |||
; [[Indite]] | |||
; [[Lepidolite]] | |||
; [[Moissanite]] | |||
; [[Painite]] | |||
; [[Pyrophyllite]] | |||
; [[Rutile]] | |||
; [[Uraninite]] | |||
==Salvage== | |||
Salvage generally comes from (the destruction or pirating of) other ships and thus is often times marked [[Stolen Goods|stolen]] and [[Illegal Goods|illegal]] in most systems. | |||
; [[Ancient Artifacts]] | |||
; [[Black Box]] | |||
; [[Experimental Chemicals]] | |||
; [[Military Plans]] | |||
; [[Hatch Breaker Drone]] | |||
; [[Prototype Tech]] | |||
; [[Rare Artwork]] | |||
; [[Rebel Transmissions]] | |||
; [[Sap 8 Core Container]] | |||
; [[Technical Blueprints]] | |||
; [[Trade Data]] | |||
; | |||
; [[Bioreducing Lichen]] | |||
; [[Computer Components]] | |||
; [[H.E. Suits]] | |||
; [[Land Enrichment Systems]] | |||
; [[Resonating Separators]] | |||
; [[Robotics]] | |||
==Textiles== | |||
Textiles allow people to not be naked. | |||
; [[Leather]] | |||
; [[Natural Fabrics]] | |||
; [[Synthetic Fabrics]] | |||
==Waste== | |||
Waste is the material generated through the consumption of materials. | |||
; [[Biowaste]] | |||
; [[Chemical Waste]] | |||
; [[Scrap]] | |||
==Weapons== | |||
Weapons are utilized in various and varied types of ways. | |||
; [[Battle Weapons]] | |||
; [[Non Lethal Weapons]] | |||
; [[Personal Weapons]] | |||
; [[Reactive Armour]] | |||
[[Category:Commodities]] | [[Category:Commodities]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
Revision as of 23:30, 18 August 2017

T
Machinery
Machinery supports the industrial systems of the various stations and planets.
- Atmospheric Processors
- Crop Harvesters
- Marine Equipment
- Microbial Furnaces
- Mineral Extractors
- Power Generators
- Water Purifiers
Medicines
Medicines promote the well-being of the populace and increase general performance.
Metals
Metals are of prime importance in space travel and combat.
- Aluminium
- Bismuth
- Cobalt
- Copper
- Gallium
- Gold
- Indium
- Hafnium 178
- Lanthanum
- Lithium
- Osmium
- Palladium
- Platinum
- Silver
- Tantalum
- Thallium
- Thorium
- Titanium
- Uranium
Minerals
Minerals are found naturally and can be refined to create metal that is used throughout the world of Elite: Dangerous.
- Bauxite
- Bertrandite
- Beryllium
- Coltan
- Cryolite
- Gallite
- Goslarite
- Indite
- Lepidolite
- Moissanite
- Painite
- Pyrophyllite
- Rutile
- Uraninite
Salvage
Salvage generally comes from (the destruction or pirating of) other ships and thus is often times marked stolen and illegal in most systems.
- Ancient Artifacts
- Black Box
- Experimental Chemicals
- Military Plans
- Hatch Breaker Drone
- Prototype Tech
- Rare Artwork
- Rebel Transmissions
- Sap 8 Core Container
- Technical Blueprints
- Trade Data
- Bioreducing Lichen
- Computer Components
- H.E. Suits
- Land Enrichment Systems
- Resonating Separators
- Robotics
Textiles
Textiles allow people to not be naked.
Waste
Waste is the material generated through the consumption of materials.
Weapons
Weapons are utilized in various and varied types of ways.