Commodities: Difference between revisions
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Industrial Materials are those materials created for industrial production, and typically support ship construction. | Industrial Materials are those materials created for industrial production, and typically support ship construction. | ||
; [[Polymers]] | ; [[Polymers]] | ||
; [[Semiconductors]] | ; [[Semiconductors]] | ||
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; [[Atmospheric Processors]] | ; [[Atmospheric Processors]] | ||
; [[Crop Harvesters]] | ; [[Crop Harvesters]] | ||
; [[Marine Equipment]] | ; [[Marine Equipment]] | ||
; [[Mineral Extractors]] | ; [[Mineral Extractors]] | ||
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==Metals== | ==Metals== | ||
Metals are of prime importance in space travel and combat. | Metals are of prime importance in space travel and combat. | ||
; [[Aluminium]] | ; [[Aluminium]] | ||
; [[Beryllium]] | ; [[Beryllium]] | ||
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; [[Rutile]] | ; [[Rutile]] | ||
; [[Uraninite]] | ; [[Uraninite]] | ||
==Salvage== | |||
Salvage generally comes from (the destruction or pirating of) other ships and thus is often times marked [[Stolen Goods|stolen]] and [[Illegal Goods|illegal]] in most systems. | |||
; [[Black Box]] | |||
; [[Technical Blueprints]] | |||
; [[Trade Data]] | |||
==Slavery== | ==Slavery== | ||
; [[Imperial Slaves]] | ; [[Imperial Slaves]] | ||
; [[Slaves]] | ; [[Slaves]] | ||
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Textiles allow people to not be naked. | Textiles allow people to not be naked. | ||
; [[Leather]] | ; [[Leather]] | ||
; [[Natural Fabrics]] | ; [[Natural Fabrics]] | ||
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; [[Personal Weapons]] | ; [[Personal Weapons]] | ||
; [[Reactive Armour]] | ; [[Reactive Armour]] | ||
; Battle Weapons | ; [[Battle Weapons]] | ||
[[Category:Commodities]] | [[Category:Commodities]] | ||
Revision as of 04:30, 31 December 2014
The world of Elite: Dangerous is partly one of inter-global commerce. Many stations have or need certain Commodities, and have specific buy and sell rates which allow commanders to make money on the market. These items are divided into commodity types.
Chemicals
Chemicals are the various components created for various uses in stations and planets.
Consumer Items
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.
Foods
Foods are items grown or farmed for consumption.
Industrial Materials
Industrial Materials are those materials created for industrial production, and typically support ship construction.
Legal Drugs
Drugs traded on the marketplace are legal chemicals which alter the mind and body.
Machinery
Machinery support the industrial systems of the various stations and planets.
- Atmospheric Processors
- Crop Harvesters
- Marine Equipment
- Mineral Extractors
- Microbial Furnaces
- Power Generators
- Water Purifiers
Medicines
Medicines promote the well-being of the populace and increase general performance.
Metals
Metals are of prime importance in space travel and combat.
- Aluminium
- Beryllium
- Cobalt
- Copper
- Gallium
- Gold
- Indium
- Lithium
- Palladium
- Platinum
- Silver
- Tantalum
- Titanium
- Uranium
Minerals
Minerals are found naturally and can be refined to create metal that is used throughout the world of Elite: Dangerous.
Salvage
Salvage generally comes from (the destruction or pirating of) other ships and thus is often times marked stolen and illegal in most systems.
Slavery
Technology
Technology drives the settling of new worlds and the habitation of old systems.
- Advanced Catalysers
- Animal Monitors
- Aquaponic Systems
- Artificial Habitat Modules
- Auto Fabricators
- Bioreducing Lichen
- Computer Components
- H.E. Suits
- Land Enrichment Systems
- Resonating Separators
- Robotics
Textiles
Textiles allow people to not be naked.
Waste
Waste is the material generated through the consumption of materials.
Weapons
Weapons are utilized in various and varied types of ways.