Jump to content

Mine Launcher: Difference between revisions

From Elite Dangerous Wiki
mNo edit summary
Line 9: Line 9:
<!-- Tested C1 Mine Launcher on Jan 21, 2015-->
<!-- Tested C1 Mine Launcher on Jan 21, 2015-->
Mines costs 209 CR per unit.  In this case one mine is one unit.
Mines costs 209 CR per unit.  In this case one mine is one unit.
== Types of launchers ==
Different types of launchers can be sold by some stations. These Include: Homing mines, (needs editing)


==Specifications==
==Specifications==

Revision as of 01:44, 8 September 2015

Defensive weapon. Deploys proximity-triggered charges.

— In-Game Description

Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Mines costs 209 CR per unit. In this case one mine is one unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Armour
Penetration
Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 I 2.00 A 0.400 Fixed Thermic C 2 1 24 24,260
2 I 4.00 A 0.400 Fixed Thermic C 3 3 24 294,080
  • Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.

Purchase Locations

Class Rating System Station Weapon Mode Value
1 I LHS 3447 Larson Orbital Fixed 24,260
2 I LHS 3447 Larson Orbital Fixed 294,080

<verbatim>wk-style-navbox</verbatim>

<verbatim>wk-style-divclose</verbatim>