Mine Launcher: Difference between revisions
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Ive seen some diffrent types of mine launchers before on player ships. |
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<!-- Tested C1 Mine Launcher on Jan 21, 2015--> | <!-- Tested C1 Mine Launcher on Jan 21, 2015--> | ||
Mines costs 209 CR per unit. In this case one mine is one unit. | Mines costs 209 CR per unit. In this case one mine is one unit. | ||
== Types of launchers == | |||
Different types of launchers can be sold by some stations. These Include: Homing mines, (needs editing) | |||
==Specifications== | ==Specifications== | ||
Revision as of 05:58, 16 March 2015

Defensive weapon. Deploys proximity-triggered charges.
— In-Game Description
Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.
Munitions
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Mines costs 209 CR per unit. In this case one mine is one unit.
Types of launchers
Different types of launchers can be sold by some stations. These Include: Homing mines, (needs editing)
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Armour Penetration |
Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | I | 2.00 | A | 0.400 | Fixed | Thermic | C | 2 | 1 | 24 | 24,260 |
| 2 | I | 4.00 | A | 0.400 | Fixed | Thermic | C | 3 | 3 | 24 | 294,080 |
- Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.
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