Thargoid Combat: Difference between revisions
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== Thargoid Types ==
=== Scouts ===
The smallest and weakest Thargoid ship is the '''[[Scout]]'''. Scouts are small, agile, and always aggressive. Scouts come in four subtypes; Marauders (the most common type, with a caustic main gun and the ability to fire small, fast caustic missiles), Regenerators (capable of healing nearby Thargoids), Enciters (capable increasing the speed and agility of nearby Thargoids), and Berserkers (capable of increasing the damage of nearby Thargoids and prompting them to launch additional missiles). All scouts have significant damage resistance to human weapons, but still take approximately 33% damage from all human weaponry. This makes them the easiest to defeat out of all Thargoid vessels, and combating them can be done with traditional PvE ship builds.
<gallery>
▲The smallest and weakest Thargoid is the '''[[Scout]]'''. Scouts are small, agile, and always aggressive. Scouts come in four subtypes; Marauders (the most common type, with a caustic main gun and the ability to fire small, fast caustic missiles), Regenerators (capable of healing nearby Thargoids), Enciters (capable increasing the speed and agility of nearby Thargoids), and Berserkers (capable of increasing the damage of nearby Thargoids and prompting them to launch additional missiles). All scouts have significant damage resistance to human weapons, but still take approximately 33% damage from all human weaponry. This makes them the easiest to defeat out of all Thargoid vessels, and combating them can be done with traditional PvE ship builds.
Thargoid-Berserker-Sideview.png|Thargoid Berserker
Thargoid Scout Inciter 2.png|Thargoid Inciter
Thargoid Scout Marauder Side View.png|Thargoid Marauder
Thargoid-Scout-Regenerator.png|Thargoid Regenerator
</gallery>
=== Hunters ===
[[Thargoid Hunter|'''Hunter''']]-class vessels
There are two varieties of Hunters: Scythes are weaker and slower and completely ignore most targets unless they are carrying Escape Pods, which they will attempt to steal for unknown purposes. The second type is the far more dangerous Glaive, which can move at up to 750m/s, can steal shields to replenish its own, fire missiles that cause FSD reboots, and have an anti-Guardian field, rapidly damaging Guardian modules and weaponry on nearby ships (this requires the [[Anti-Guardian Zone Resistance]] engineering to nullify). While dangerous, these vessels can be taken down effectively via gimbaled Enhanced AX Multicannons.
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Thargoid Glaive ship 1.jpg|Thargoid Glaive
Thargoid Scythe 1.png|Thargoid Scythe
</gallery>
=== Interceptors ===
The
<gallery>
Thargoid Interceptor Cyclops.png|Cyclops Interceptor
Thargoid Interceptor Basilisk.png|Thargoid Basilisk
Thargoid Interceptor Medusa.png|Medusa Interceptor
Thargoid Interceptor Hydra.png|Hydra Interceptor
</gallery>
== How to Kill Interceptors ==
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===Guardian Fighters===
* '''WARNING:''' Ship-Launched fighters are controversial in the AX community, largely due pre-3.4 lag in multiplayer instances. It was commonly believed that they cause lag and desynchronization in group settings; this seems to have been fixed post-3.4, but ALWAYS check beforehand if SLFs are allowed, and be sure to check and comply with any group rules.[[File:Guardian-Fighters-Ships-Trident-Javelin-Lance.png|
Ship-Launched Fighters are a contentious subject. While they have some perks, they also die very easily in AX combat, often in frustrating ways, which can make them not worth the effort to some players.
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