Thargoid Combat: Difference between revisions
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The default Guardian weapons are the Shard Cannon (Fragment Cannon), Plasma Charger (Plasma Accelerator), and Gauss Cannon (Railgun). These are Guardian-modified variants of their original human counterparts, designed to deal AX damage rather than normal damage.
The '''Shard Cannon''' fires a shotgun spray of energy pellets, dealing massive damage at short range. While these are
The '''Plasma Charger''' has a unique mode of firing; the player charges up the weapon, and then can release the charged energy at will. These weapons
The '''Gauss Cannon''' is the most powerful of the default three weapons against Thargoids. They have an incredibly high 140 Armor Piercing, are hitscan, and deal heavy heart damage, making them the most effective of the standard weapons, and
===Modified Guardian Weapons===
Released several years later, these are specially-modified Guardian weapons created by
'''Modified Shard Cannons''' have double the Armor Piercing, four times the projectile speed, and half the spread of their standard variants, in exchange for massively higher heat generation. They deal even better DPS to Interceptors than Gauss Cannons, and even better heart damage, while their spread and speed has been improved enough to make hitting a breeze. They also do not require learning the challenging firing style of Gauss Cannons. However, their massive heat can be challenging to control for beginner pilots. Additionally, their distributor draw is low enough that 6 of these can be fitted to a single ship at once.
'''Modified Plasma Chargers''' have 37.5% more Armor Piercing, 66% more damage, and four times the projectile speed of their standard variants. Their damage is absolutely massive, far exceeding Gauss or Shard Cannons, but because of this, their distributor draw is equally massive, making it nearly impossible to sustain them over long periods of time. Furthermore, their heart damage falls substantially behind either gauss or shards, which is compounded by
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=== Experimental Guardian Weapons ===
'''Focused Long-Range High-Penetration Guardian Shard Cannons''' (otherwise known as "God" Shards) are experimental versions of traditional Shard Cannons. They could only be obtained by participating in their associated [[Community Goals|Community Goal]], and offer far superior capabilities compared even to traditional Modified Shard Cannons. Most notably, they have a maximum range of 8,500 meters (compared to the Modified Shard's 3,000 meters) and no damage falloff, at the cost of slightly increased distributor draw. This weapon is considered one of the most powerful AX weapons in-game.
'''Hi-Cap Burst Fire Guardian Gauss Cannons''' (otherwise known as the "Salvation" Gauss) are an experimental version of the traditional Modified Gauss Cannons. They could be obtained by delivering [[Basic Medicines]] from the Heart of Taurus megaship to any of the Rescue Megaships in the Cornsar system before 20th September 3307. Afterwards, they would be available at [[Bright Sentinel|The Bright Sentinel]] megaship in the [[Mbooni]] system on the 23rd of September 3307. Very little is known about this weapon, although it is suspected to be incredibly powerful compared to the original Modified Gauss Cannons.
===Other Guardian Modules===
'''Guardian
'''Guardian Power Distributors''' are similar, functioning effectively as G4 Charge Enhanced power distributors. These, however, do have a unique perk, increasing the power output of any power plant (not just Guardian) to a new maximum of 104%. They are a great way to get a new ship or build going more quickly without spending time engineering.
'''Guardian Module Reinforcements''' are a Guardian variant of the standard Module Reinforcement. It offers slightly superior integrity in exchange for a power cost. However, the effective protection value remains the same, so for players using an AFMU to repair their module reinforcements, their benefit is small. While they claim to protect against module shutdowns from lightning, the effect (if any) is minimal due to the incredibly rapid damage of the lightning.
'''Guardian FSD Boosters''' increase FSD jump range by a flat amount. They are extremely useful for general purposes, but are not specifically useful for Thargoid combat.
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'''Guardian Hull Reinforcements''' offer resistance to the 'caustic' damage type, in exchange for a power cost and lower raw hull integrity. All Thargoid damage is
* Guardian Hull Reinforcements offer equivalent hull integrity to G4 Heavy Duty engineered hull reinforcements, with slightly lower weight.
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