Thargoid Combat: Difference between revisions
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[[File:Golden Elite logo cropped.png|250px|right|link=Pilots Federation]]
'''Thargoid Combat''' is the most difficult content available in ''[[Elite Dangerous]]''. It requires a combination of advanced ships, specialized modules, and high-skilled piloting to be successful, but in return it is one of the most lucrative activities in the game, and
This guide is designed to help players learn the details
== Thargoids ==
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=== Scouts ===
The smallest and weakest Thargoid is the '''[[Scout]]'''. Scouts are small, agile, and always aggressive. Scouts come in four subtypes; Marauders (the most common type, with a caustic main gun and the ability to fire small, fast caustic missiles), Regenerators (capable of healing nearby
Hunter-class vessels are a new creation by the Thargoids, and are a middle ground between Scouts and Interceptors. While they lack the powerful defensive capabilities of Interceptors, they have far more firepower and durability than Scouts, and are particularly effective at taking down medium-class vessels. There are two varieties of Hunters. Scythes are weaker and slower
▲Hunter-class vessels are a new creation by the Thargoids, and are a middle ground between Scouts and Interceptors. While they lack the powerful defensive capabilities of Interceptors, they have far more firepower and durability than Scouts, and are particularly effective at taking down medium-class vessels. There are two varieties of Hunters. Scythes are weaker and slower, and completely ignore most targets, unless they are carrying Escape Pods, which they will attempt to steal for unknown purposes. The second type is the far more dangerous Glaive, which can move at up to 750m/s, can steal shields to replenish its own, fire FSD-reboot missiles, preventing their targets from escaping, and have an anti-guardian field, rapidly damaging Guardian modules on nearby ships. While dangerous, these vessels can be taken down effectively via gimballed Enhanced AX Multicannons.
=== Interceptors ===
The next four varieties are all described as [[Thargoid Interceptor|'''Interceptors''']]. Interceptors are much more durable than scouts, taking 1% damage from standard human damage types, requiring the use of specialized 'anti-xeno' weapons. They are also not always aggressive; often they can be encountered simply minding their business, largely ignoring nearby players. However, if they scan a player carrying Guardian or Thargoid materials, they will warn - and then attack - the player in question, as well as any bystanders in the area. They will also attack immediately if any scouts are in the area. Fighting them is far more complex than fighting human vessels. Before destroying them, players must first destroy their '''hearts'''.
== How to Kill Thargoids
=== Thargoid Hearts ===
Interceptors have a specialized organ called a 'Heart', which renders the interceptor nearly invulnerable to damage on top of its near 100% damage resistance to human weaponry. Hearts have two modes
It is in the second state that these hearts can be destroyed; players must first damage
More difficult interceptors will have more hearts to destroy, and as more hearts are destroyed, the Thargoid will employ different and more potent attacks.
== Thargoid Special Abilities ==
=== Thargoid Shields ===
Thargoid Interceptors, unlike Scouts, have shields, which are generated whenever a Heart is destroyed. Thargoid shields function very similarly to human shields; unlike their hulls, they can be damaged by standard damage types, taking the most damage from Thermal weaponry. Unlike human shields, however, they do not regenerate if damaged, and in fact, they will gradually decay over time, eventually vanishing on their own after several minutes. Many players save ammo by not shooting at them at all,
Thargoids also have the ability to generate a '''panic shield''' if their hulls take enough damage while a heart is exerted, instantly restoring the full strength of their shield. This happens most often on Cyclopses, with their relatively low health pools, but can happen on any interceptor. This can best be avoided via precise targeting of the heart.
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[[File:Thargon-Swarm.png|thumb|250px|Thargon Swarm]]
When attacked, Interceptors will deploy a swarm of '''Thargons'''; small, independent drones, capable of firing their own caustic projectiles. The most dangerous aspect of the swarm is its powerful '''phasing damage.''' While Interceptors do the standard 10% of their damage through shields, Thargon Swarms have a much more potent effect, dealing nearly 100% of
Even if this powerful phasing damage is evaded, there is another danger. Swarms can also become 'agitated', at which point small groups of them will employ a suicide run, ramming into their target for massive damage to hull and modules. This can be crippling to unshielded vessels, but is more easily avoided
Interceptors will deploy one swarm each time a heart is destroyed. If a swarm is already deployed, they have the ability to save up(or 'bank') one swarm when a heart is destroyed, immediately deploying it if the old swarm is killed. But how do you kill them in the first place?
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