Thargoid Combat: Difference between revisions

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Following the destruction of the second to last heart, the Thargoid will employ a Shutdown Field; an EMP-like pulse that forces all ships in a multi-kilometer radius to shut down and reboot, leaving them helpless under the Thargoid's fire. This will be announced via a warning message on the player's HUD.
 
There are two general ways to deal with this. The first is to employ a Shutdown Field NeutralizedNeutralizer, a utility module that cancels the shutdown field entirely. This must be properly timed, because it heavily drains Distributor power while active. The general best practice is to count to three after the warning message, and then activate the Neutralizer until after the wave has passed over. In multiplayer instances, it may be wise to hold it slightly longer, in case the player is desynchronzied.
 
The second way is to boost away from the thargoid and turn Flight Assist off. This will cause the player to drift away from the Thargoid until the ship reboots, keeping them safe until their weakness has passed. This has the benefit of allowing the player to use the utility slot for other purposes, such as additional Heat Sinks or a Xeno Scanner.