Thargoid Combat: Difference between revisions
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[[File:Guardian-Fighters-Ships-Trident-Javelin-Lance.png|500px|right]]
* WARNING! Ship-Launched fighters are controversial in the AX community, largely due
Ship-Launched Fighters have both pros and cons, and whether or not they should be used is determined largely by each individual player's preference.
'''Disadvantages'''
* SLFs are prioritized by the swarm,
* SLFs will attempt to dodge swarm fire, which can make destroying the swarm difficult. This can be mitigated by ordering the fighter to maintain formation.
* SLFs NPC will be allocated half your combat rank.
* SLF NPCs will be allocated up to 16% of your bonds, depending on their rank.
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* NPCs cannot attack subtargets, leaving heart destruction to the mothership.
'''Advantages'''
* SLFs offer damage roughly equal to an additional experimental weapon, increasing DPS between 25-50%, depending on the target and player accuracy.
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* SLFs have unlimited ammo, saving ammo for the mothership, allowing longer fights and more mistakes.
* SLF distributor draw and heat is independent from the mothership, allowing damage to continue while the mothership may be out of ammo or distributor capacity.
* SLFs will not be targeted once the swarm has been destroyed, making them a
* SLFs are particularly skillful at attacking smaller targets like scouts, which can be difficult to shoot down for newer players.
There are good arguments both for and against the use of fighters, ultimately coming down to player preference. Generally, fighters will be most useful in any case where a player has a hard time exerting an interceptor. They can also be handy for taking down scouts, which can be challenging to hit even for experienced players.
===Subtypes===
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