Thargoid Combat: Difference between revisions

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'''Modified Shard Cannons''' have double the Armor Piercing, four times the projectile speed, and half the spread of their standard variants, in exchange for massively higher heat generation. They deal even better DPS to Interceptors than Gauss Cannons, and even better heart damage, while their spread and speed has been improved enough to make hitting a breeze. They also do not require learning the challenging firing style of Gauss Cannons. However, their massive heat can be challenging to control.
 
'''Modified Plasma Chargers''' have 6037.5% more Armor Piercing, 66% more damage, and four times the projectile speed of their standard variants. Their damage is absolutely massive, far exceeding Gauss or Shard Cannons, but because of this, their distributor draw is equally massive, making it nearly impossible to sustain them over long periods of time. Furthermore, their heart damage falls substantially behind either gauss or shards, which is compounded by their massive distributor draw. Generally, they require more specialized builds to use(such as Large ships), or combination with other weapon types.
 
Finally, '''Modified Gauss Cannons''' are the only variant that are not strictly an upgrade. They fire a burst of four shots instead of one single shot, but the total damage per second is the same, and they have lower effective range, making it more difficult to use them effectively. They do have higher ammo totals, but these are better considered a 'side-grade' than a pure upgrade, like the other variants.
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|C2 Modified Plasma Charger
|30.8
|36
|97.7
|1000
|-
|C1 Modified Plasma Charger
|1714.28
|43.26
|1000
|-