Thargoid Combat: Difference between revisions
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=== Scouts ===
The smallest and weakest Thargoid is the '''[[Scout]]'''. Scouts are small, agile, and always aggressive. Scouts come in four subtypes; Marauders(the most common type, with a caustic main gun and the ability to fire small, fast caustic missiles), Regenerators(capable of healing nearby thargoids), Enciters(Capable increasing the speed and agility of nearby thargoids), and Berserkers(capable of increasing the damage of nearby thargoids and prompting them to launch additional missiles.) All scouts are resistant to human weapons, but still take approximately 33% damage from human damage types.
=== Interceptors ===
The next four varieties are all described as [[Thargoid Interceptor|'''Interceptors''']]. Interceptors are much more durable than scouts, taking 1% damage from standard human damage types, requiring the use of specialized 'anti-xeno' weapons. They are also not always aggressive; often they can be encountered simply minding their business, largely ignoring nearby players. However, if they scan a player carrying Guardian or Thargoid materials, they will warn - and then attack - the player in question, as well as any bystanders in the area. They will also attack immediately if any scouts are in the area.
Fighting them is far more complex than fighting human vessels. Before destroying them, players must first destroy their
=== Thargoid Hearts ===
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