Thargoid Combat: Difference between revisions
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The next four varieties are all described as 'Interceptors'. Interceptors are much more durable than scouts, taking 1% damage from standard human damage types, requiring the use of specialized 'anti-xeno' weapons. They are also not always aggressive; often they can be encountered simply minding their business, largely ignoring nearby players. However, if they scan a player carrying Guardian or Thargoid materials, they will warn - and then attack - the player in question, as well as any bystanders in the area. They will also attack immediately if any scouts are in the area.
Fighting them is far more complex than fighting human vessels. Before destroying them, players must first destroy their '''shields''' and '''hearts'''.
=== Thargoid Hearts ===
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More difficult interceptors have more hearts to destroy, and as more hearts are destroyed, the Thargoid will employ different and more potent attacks.
=== Thargoid Shields ===
Thargoid Interceptors, unlike Scouts, have shields, which are generated whenever a Heart is destroyed. Thargoid shields function very similarly to human shields; unlike their hulls, they can be damaged by standard damage types, taking the most damage from Thermal weaponry. Unlike human shields, however, they do not regenerate if damaged, and in fact, they will gradually decay over time, eventually vanishing on their own after several minutes. Many players save ammo by not shooting at them at all, or only using lasers to accelerate their removal.
Thargoids also have the ability to generate a '''panic shield''' if their hulls take enough damage while a heart is exerted, instantly restoring the full strength of their shield. This happens most often on Cyclopses, with their relatively low health pools, but can happen on any interceptor. This can best be avoided via precise targeting of the heart.
===Variants===
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