Vulture: Difference between revisions
m Cut max jump range from infobox: 22.32ly is misleading (completely stripped Vulture?) and purely anecdotal |
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With its two large [[hardpoint]]s, the Vulture sports superb fire power for its relatively small frame. It lacks top speed, but its lateral thrusters put the ship among the most agile and maneuverable fighters, allowing for powerful lateral slides and vertical hops. | With its two large [[hardpoint]]s, the Vulture sports superb fire power for its relatively small frame. It lacks top speed, but its lateral thrusters put the ship among the most agile and maneuverable fighters, allowing for powerful lateral slides and vertical hops. | ||
The Vulture's main drawback is its limited power capacity given the two large hardpoints and | The Vulture's main drawback is its limited power capacity given the two large hardpoints and the excessive amounts of utility mounts and internal compartments on offer, which can be counteracted to a degree by smart [[module priority control]] and sacrifices in the loadout choice. | ||
The two large hardpoints are located above and behind the cockpit, about halfway down the hulk of the ship. They are well suited for any type of [[weapons|weapon]] mount — fixed, gimbaled, or turreted — and capable of shooting at targets even slightly underneath the waterline of the hull. Merely fixed weapons may have slight issues with converging on smaller targets like [[Sidewinder]]s, [[Eagle]]s, or [[Hauler]]s. | The two large hardpoints are located above and behind the cockpit, about halfway down the hulk of the ship. They are well suited for any type of [[weapons|weapon]] mount — fixed, gimbaled, or turreted — and capable of shooting at targets even slightly underneath the waterline of the hull. Merely fixed weapons may have slight issues with converging on smaller targets like [[Sidewinder]]s, [[Eagle]]s, or [[Hauler]]s. | ||