Horsemen of the Apocalypse: Difference between revisions
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{{Organizationinfobox|caption1=Horsemen of the Apocalypse|headquarters=Candy Cavern|location=[[Hors]]|established=2157}} | {{Organizationinfobox|caption1=Horsemen of the Apocalypse|headquarters=Candy Cavern|location=[[Hors]]|established=2157|leader=CMDR Britpacked|type=Anarchy|purpose=Balance the Universe}} | ||
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Due to the economic crash of 2157, IPF faced financial difficulties and was forced to make cost-cutting measures in the construction of the megaship, The Horsemen. Cheaper components were used, and more sleeper pods than the original design could handle were installed. Additionally, security measures were reduced to increase profits. Despite these changes, the megaship was completed in late 2158, slightly over budget. | Due to the economic crash of 2157, IPF faced financial difficulties and was forced to make cost-cutting measures in the construction of the megaship, The Horsemen. Cheaper components were used, and more sleeper pods than the original design could handle were installed. Additionally, security measures were reduced to increase profits. Despite these changes, the megaship was completed in late 2158, slightly over budget. | ||
The Horsemen now housed 8000 sleeper pods and a skeleton crew of only 50. To maintain control over such a large number of prisoners, an AI-controlled system of electrified collars was implemented. These collars were capable of inflicting pain or unconsciousness as a means of punishment and were intended to instill fear in the prisoners to prevent riots. This type of collar was a common sight in prisons on Sol, during this time. Before the sleeping pod was closed, the collar was removed because the collar battery wouldn’t last the trip without recharging. The idea was to put the collar back on the prisoner before they would awake to keep control over the prisoners. | The Horsemen now housed 8000 sleeper pods and a skeleton crew of only 50. To maintain control over such a large number of prisoners, an AI-controlled system of electrified collars was implemented called General Oversight Director. These collars were capable of inflicting pain or unconsciousness as a means of punishment and were intended to instill fear in the prisoners to prevent riots. This type of collar was a common sight in prisons on Sol, during this time. Before the sleeping pod was closed, the collar was removed because the collar battery wouldn’t last the trip without recharging. The idea was to put the collar back on the prisoner before they would awake to keep control over the prisoners. | ||
On the 10 of January 2159, the megaship The Horsemen, was finally ready for its maiden voyage, filled with prisoners and crew. Among the prisoners was a | On the 10 of January 2159, the megaship The Horsemen, was finally ready for its maiden voyage, filled with prisoners and crew. Among the prisoners was Gale Ingram, a fifty-nine-year-old preacher. Mr. Ingram was sentenced to prison because of preaching his Doomsday Christan beliefs to others. He believed that the Apocalypse was coming together with the four horsemen as stated in the bible. | ||
As The Horsemen embarked on its journey, Gale Ingram was placed in his sleeper pod and the collar was removed. He had no idea what lay ahead for him and the other prisoners. For the first few weeks, everything seemed to be going smoothly. The AI-controlled system of electrified collars kept the prisoners in line, and the crew carried out their duties without any issues. | As The Horsemen embarked on its journey, Gale Ingram was placed in his sleeper pod and the collar was removed. He had no idea what lay ahead for him and the other prisoners. For the first few weeks, everything seemed to be going smoothly. The AI-controlled system of electrified collars kept the prisoners in line, and the crew carried out their duties without any issues. | ||
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Once the Clan of Hors had settled on the planet, Ingram emerged as their natural leader, and his followers viewed him as a prophet who had led them to salvation. They quickly established a new society, free from the oppression of their former captors. | Once the Clan of Hors had settled on the planet, Ingram emerged as their natural leader, and his followers viewed him as a prophet who had led them to salvation. They quickly established a new society, free from the oppression of their former captors. | ||
The Horsemen of the Apocalypse were established as the leaders of this new society, with a council of Elders known as the Four Horsemen. It was believed that the Horsemen | The Horsemen of the Apocalypse were established as the leaders of this new society, with a council of Elders known as the Four Horsemen. It was believed that the Horsemen were the avatars of beings called Reapers, who were immortal and completely neutral. They did not care for deals, fate, or even each other at times, as their only concern was to maintain the "Natural Order" of life and death, aligned with neither Good nor Evil. They did not fear death, as they believed that they would always be reincarnated into another body. | ||
As time went on, the Clan of Hors continued to thrive under the leadership of Ingram and the | As time went on, the Clan of Hors continued to thrive under the leadership of Ingram and the council. They built a new society based on principles of equality and justice, and the Four Horsemen council ensured that these values were upheld. | ||
One of the key beliefs of the Clan of Hors was the idea of reincarnation. They believed that all beings, including humans, were constantly being reborn into new bodies. This belief was reinforced by the presence of the Reapers, who were seen as the ultimate embodiment of this cycle of death and rebirth. | One of the key beliefs of the Clan of Hors was the idea of reincarnation. They believed that all beings, including humans, were constantly being reborn into new bodies. This belief was reinforced by the presence of the Reapers, who were seen as the ultimate embodiment of this cycle of death and rebirth. | ||
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However, not all was peaceful within the community. As the Clan of Hors grew in size and power, factions began to form, each with their own beliefs and goals. Some believed that the community should be more aggressive in defending itself against outside threats, while others advocated for a more peaceful and cooperative approach. | However, not all was peaceful within the community. As the Clan of Hors grew in size and power, factions began to form, each with their own beliefs and goals. Some believed that the community should be more aggressive in defending itself against outside threats, while others advocated for a more peaceful and cooperative approach. | ||
The Horsemen of the Apocalypse, as the ultimate guardians of the community's beliefs and values, were often called upon to mediate these disputes and ensure that the Clan of Hors remained united and strong. Despite these challenges, the Clan of Hors continued to thrive and grow, thanks in no small part to the leadership and guidance of the | The Horsemen of the Apocalypse, as the ultimate guardians of the community's beliefs and values, were often called upon to mediate these disputes and ensure that the Clan of Hors remained united and strong. Despite these challenges, the Clan of Hors continued to thrive and grow, thanks in no small part to the leadership and guidance of the council. | ||
[[Category:Independent player groups]] | [[Category:Independent player groups]] | ||
[[Category:Player Minor Faction]] | [[Category:Player Minor Faction]] | ||