Stealth: Difference between revisions
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== Cool Running == | == Cool Running == | ||
Cool Running is when most, if not all, systems of a ship are switched off. This causes the temperature of the ship to drop to single digits or even zero. Currently, there is no convenient way to initiate Cool Running without third party software. Instead, the player must use the Ship's Modules tab from the right-hand | Cool Running is when most, if not all, systems of a ship are switched off. This causes the temperature of the ship to drop to single digits or even zero. Currently, there is no convenient way to initiate Cool Running without third-party software. Instead, the player must use the Ship's Modules tab from the right-hand side of their ship to manually turn off non-essential systems. Because Cool Running mode does not confine all heat to a ship, it avoids both the risk of overheating and the short time limit imposed on the player before their ship becomes too hot and takes damage. This means a ship can remain in Cool Running much longer than would be possible in Silent Running. | ||
Which systems are considered non-essential depends on the situation. For example, where one wishes to smuggle illegal goods into a starport, all but Drives and Sensors would be considered non-essential, so should be switched off. If one wishes to ambush another pilot, all but Thrusters, Shields and Life Support may be considered non-essential, allowing the Shields to be fully operational as the ambush takes place. | |||
[[File:Art1-sep24-14-main.jpg|thumb]] | [[File:Art1-sep24-14-main.jpg|thumb]] | ||
As a ship's temperature drops to zero in Cool Running, ice will form on the cockpit's glass. However, this can take a considerable amount of time, so a [[Heatsink Launcher|heatsink]] may be used to speed the process up. | |||
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