Stealth: Difference between revisions
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In an age where many radio based systems have fallen into disuse due to effective countermeasures, the Elite Dangerous stealth system is based almost entirely on heat. The range at which you are picked up by a ships scanner is directly proportional to the amount of heat you are generating. If your ship is giving off no heat, another ship has to get very close indeed to properly register you. | In an age where many radio based systems have fallen into disuse due to effective countermeasures, the ''[[Elite Dangerous]]'' stealth system is based almost entirely on heat. The range at which you are picked up by a ships scanner is directly proportional to the amount of heat you are generating. If your ship is giving off no heat, another ship has to get very close indeed to properly register you. | ||
There are two ways in | There are two ways in ''Elite Dangerous'' to reduce heat signature: Silent Running and Cool Running | ||
== Silent Running == | == Silent Running == | ||
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Silent running can be toggled in your ships interface (right panel: functions) or by pressing a key binding. When in silent running mode your shields and radiators will shut down. This means that any heat built up in your ship will be confined within your ship and you will be almost invisible to other ship's scanners. | Silent running can be toggled in your ships interface (right panel: functions) or by pressing a key binding. When in silent running mode your shields and radiators will shut down. This means that any heat built up in your ship will be confined within your ship and you will be almost invisible to other ship's scanners. | ||
On the downside if you let the heat build up too much your ship will overheat and take damage. You should avoid using excessive thrust and energy weapons while in this state and you should have [[ | On the downside if you let the heat build up too much your ship will overheat and take damage. You should avoid using excessive thrust and energy weapons while in this state and you should have a [[Heatsink Launcher]] on hand. | ||
Be warned, if you end silent running with high heat you will suddenly show up on all local scanners, with your shields still down. Make sure you are ready if you do this. | Be warned, if you end silent running with high heat you will suddenly show up on all local scanners, with your shields still down. Make sure you are ready if you do this. | ||
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[[File:Art1-sep24-14-main.jpg|thumb]] | [[File:Art1-sep24-14-main.jpg|thumb]] | ||
Also, as a ship's temperature drops to zero in Cool Running, ice will form on the cockpit's glass as an indication however this can take a considerable amount of time therefore, a [[Heatsink Launcher|heatsink]] may be used to reduce the time required. | |||
Also, as a ship's temperature drops to zero in Cool Running, ice will form on the cockpit's glass as an indication however this can take a considerable amount of time therefore, a [[ | |||
{{clr}} | {{clr}} | ||
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The best sneaks and smugglers use a combination of Cool and Silent Running. They will use Cool Running on approach to get their temperature to zero and stay off the scanner, and then use Silent Running when they get up close. The combination of a low temperature starting point and already having many systems off means that Silent Running can last a very long time this way. | The best sneaks and smugglers use a combination of Cool and Silent Running. They will use Cool Running on approach to get their temperature to zero and stay off the scanner, and then use Silent Running when they get up close. The combination of a low temperature starting point and already having many systems off means that Silent Running can last a very long time this way. | ||
And finally it's worth noting that many players turn [[ | And finally it's worth noting that many players turn [[Flight Assist]] off while Cool Running so they can be moving while their drives are off. While this helps, it is not in any way necessary in most situations, unless you want to approach with your shields ready to go. | ||
[[Category:Guides]] | [[Category:Guides]] | ||