Stealth: Difference between revisions
→Cool Running: Com'on, it's not funny anymore, you've graduated from primary school, you should know the difference between "your" and "you're", "off" and "of". |
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Cool Running is when you turn off many ship systems so your ships temperature drops to zero or at least single digits. There is currently no easy way to toggle Cool Running without third party software, instead you must go into the Modules tab of the left ship interface and manually turn off the systems you don't currently need. Cool Running is almost as good as Silent Running stealth wise but doesn't have the time limit imposed by not getting rid of heat. | Cool Running is when you turn off many ship systems so your ships temperature drops to zero or at least single digits. There is currently no easy way to toggle Cool Running without third party software, instead you must go into the Modules tab of the left ship interface and manually turn off the systems you don't currently need. Cool Running is almost as good as Silent Running stealth wise but doesn't have the time limit imposed by not getting rid of heat. | ||
The systems that you will wish to turn off depend on your situation, if | The systems that you will wish to turn off depend on your situation, if you're looking to smuggle illegal goods into a starport for example, you will want to turn off almost everything except drives and scanner. But if you intend to ambush someone you may want to turn off everything but shields and life support instead so when you spring the trap your shields will be fully charged. | ||
Remember you will need to wait until your temperature drops to almost zero and ice forms on the cockpit, alternatively a heat sink can be used to bypass the wait. | Remember you will need to wait until your temperature drops to almost zero and ice forms on the cockpit, alternatively a heat sink can be used to bypass the wait. | ||
== Both == | == Both == | ||
The best sneaks and smugglers use a combination of Cool and Silent Running. They will use Cool Running on approach to get their temperature to zero and stay | The best sneaks and smugglers use a combination of Cool and Silent Running. They will use Cool Running on approach to get their temperature to zero and stay off the scanner, and then use Silent Running when they get up close. The combination of a low temperature starting point and already having many systems off means that Silent Running can last a very long time this way. | ||
And finely it's worth noting that many players turn flight assist off while Cool Running so they can be moving while their drives are off. While this helps it is not in any way necessary in most situations unless you want to approach with your shields ready to go. | And finely it's worth noting that many players turn flight assist off while Cool Running so they can be moving while their drives are off. While this helps it is not in any way necessary in most situations unless you want to approach with your shields ready to go. | ||