Missile Rack: Difference between revisions

follow (and blow up) -> intercept
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The Missile Rack is currently the only way to launch missiles.
The Missile Rack is currently the only way to launch missiles.


Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target. No only do seeker missiles do slightly less damage, they also require several seconds for a lock to be established on the target before they can be fired.
Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to intercept their target. No only do seeker missiles do slightly less damage, they also require several seconds for a lock to be established on the target before they can be fired.


An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect.
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect.