Missile Rack: Difference between revisions
Removed note about doing less DPS than "other kinetic weapons": obsolete info. Explosive now and with AP and resistances no longer accurate anyway. |
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[[File:Elite-Medium-Missiles.jpg|thumb|200px|Medium caliber missiles]] | [[File:Elite-Medium-Missiles.jpg|thumb|200px|Medium caliber missiles]] | ||
Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack. Seeker Missile Racks can only contain 18 Missiles total (6 in launcher, | Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack. Seeker Missile Racks can only contain 18 Missiles total (6 in launcher, 6 reserve). They cost the exact same amount to reload (12,000 CR) | ||
==Specifications== | ==Specifications== | ||