Missile Rack: Difference between revisions
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An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile. Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles. | An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile. Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles. | ||
Missiles must be replenished like other ammunition at a station | ==Munitions== | ||
Missiles must be replenished once used like other ammunition at a station. | |||
<!-- Tested C1 Seeker Missiles on Jan 6, 2015--> | |||
Missiles cost 500 CR per unit. | |||
==Specifications== | ==Specifications== | ||