Xeno Hunter: Difference between revisions

Content deleted Content added
Line 97:
 
===Point-Defence Turret===
Although it may seem like a good idea at first, point defence is hopelessly ineffective in Thargoid combat. [[Point Defence Turret|Point Defence]] will fire upon both caustic and Thargon missiles, but it is incapable of actually hittingdamaging them. On top of this, they also have a habit of shooting down friendly [[Remote Release Flak Launcher|Flak Launcher]] projectiles.
 
===Ship-Launched Fighter===
Line 103:
 
===Resistance===
Thargoid weapons deal primarily caustic damage, thismixed meanswith anysmall Thermal/Kinetic/Explosionamounts resistancesof onThermal eitherdamage. yourAny shieldsexplosive or hullkinetic willresistance dois nothingtherefore anduseless. be completely bypassed.
 
== Defeating a Thargoid==
Line 157:
 
===Lightning Attack===
After the destruction of the first heart, Interceptors will begin to use their lightning when approaching within 800 m which will heavily damage your shields(~'''50x''' more to shields than hulls), render you immobile, and knock out your systems. Although your engines may still somewhat function, for a small period of time after the attack, you will struggle to build up speed as your ship will be under a braking effect, FA-OFF does not cancel out this effect. Glaives also possesses a lightning attack, which will recharge Glaive's shield when connect to a ship.
 
=== EMP Wave===
Line 191:
 
*[[AX Multi-cannon]]
 
**Rapidly fires small calibre ammunition that is designed to damage Thargoid ships.
 
**Ineffective aganist human ships.
**The [[Enhanced AX Multi-cannon|enhanced variant]] of this weapon deals more damage, and the [[Azimuth Biotech|Azimuth]] variant of the enhanced one is armed with an [[Auto Loader]], which auto reload, deals more damage at the cost of higher power draw and thermal load.