Xeno Hunter: Difference between revisions

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*[[Alliance Chieftain]]
**UndisruptiveClassic AX Meta with good armour, cargo space, agility and firepower.▼
 
▲**Undisruptive AX Meta with good armour, cargo space, agility and firepower.
**The Chieftain is able to cold orbitting around Thargoid Interceptors while firing weapons toward Interceptors
**Its ample hardpoints allow for four Gauss Cannon in addition to a flak launcher and thermal vent beam laser. Its sister ship, the Alliance Challenger, provides more damage and hull at the cost of speed.
**However, it can feel 'jittery' and over-responsive, especially for newer players.
*[[Krait Mk II]]▼
** Favorite ship of maelstrom divers, and the AXI meta for AX Conflict Zones. ▼
**Offers substantial firepower and optional internals, while still maintaining good maneuverability. ▼
 
* [[Alliance Challenger]]
 
 
**Sister ship of the Chieftain.
**Slower alternative with higher damage output against an interceptor’s shields.
**Depending on preference, it have more raw hull than a standard Chieftain build.
**Its three medium hardpoints with good convergence make it a better platform for running modified Shard Cannons or Plasma Chargers.
 
▲*[[Krait Mk II]]
 
▲** Favorite ship of maelstrom divers.
▲**Offers substantial firepower and optional internals, while still maintaining good maneuverability.
 
*[[Python Mk II]]
 
** Have two variants as of [[Pre-built Ship]].
**The Stellar variant offer four [[Multi-cannon]]s and two [[Pulse Laser]]s while the Standard variant only offer two Pulse Lasers.
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**High jump range and good agility.
**A little AX modification make the Python Mk II effective against Thargoids.
 
 
*Support ships
 
**If you're in a [[Teams|team]], you can support other [[Commander]]s in your team and other Commanders can support you.
**Launch [[Repair Limpet Controller|repair limpet]] to regenerate a ship's hull.
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**Fire [[Beam Laser]] with [[Regeneration Sequence]] towards a fighting Commanders to regenerate their shield.
**Launch [[Decontamination Limpet Controller|decontamination limpet]] to remove caustic chemicals from a Commander.
 
 
==Common Mistakes==
Without a solid understanding of AX Mechanics it is very easy to make simple mistake when putting together an AX Ship. Here are some common mistakes people have made in the past… so you don’t have to!
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===Ship-Launched Fighter===
A somewhat controversial topic, as there are still some particular uses for these, however in. typicalTo AXmany fightspilots, [[Ship-Launched Fighters|Ship Launched Fighters]] (or SLFs) are more of a bother than they are a benefit. DueEspecially due to their paperextremely thinlackluster hulldurability, mediocre damage and laughable lifespan,they evenrequire a SLFfair in the handsamount of askill goodand pilot will still be less beneficialexperience to perhapsget usingany thatvalue samefrom modulethem, slotand forare sometypically moreseen armour.as Keep'niche', inand mindsomething that anis AImore pilotoften willfiddled alsowith beby takingexperienced aplayers cutlooking offor all profitsnew and rankentertaining obtainedgameplay. in the meantime too.
 
===Resistance===
Thargoid weapons deal absolute/primarily caustic damage, this means any Thermal/Kinetic/Explosion resistances on either your shields or hull will do nothing and be completely bypassed. Focus only on absolute shield and hull values.
 
== Defeating a Thargoid==
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===Thargon Swarm===
A Thargoid Interceptor will deploy Thargon drones, the amount of drone is depending on the variant of the Thargon sender. Thargoid will only deploy them once you have attracted them, which will open fire after then. Thargon drones are not passive, they will attack who attracted Thargoids. They can penetrate a ship's shield when hit, dealing direct hull damage. [[Point Defence Turret]] will fire upon these drones, but with zero damage. Only the [[Remote Release Flak Launcher|Flak Launcher]] can destroy these drones. Once a Thargoid's heart is destroyed, Thargoid takes time to commence an "enraged" status, which Hydra take a longest time. Thargoid in "enraged" status will replace a destroyed drone, which every drone destroyed will be replaced. Thargons will also activate a sucidal bombing run. If a secondary heart is destroyed while in enraged status, Thargon will return to normal status and the timer will be reset. If a secondary heart is destroyed while not in enraged status, the timer will reset.
 
 
===Secondary Weapons===
Thargoids have different variants. Therefore, different weapons. These are: