Hull Integrity: Difference between revisions
added sections on hull repair, passenger contracts needing 100% hull |
Added Hull Reinforcement Package use and brief types of damage. |
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Ships in [[Supercruise]] cannot be damaged by collisions or weapons fire, but they can still suffer damage from overheating, caustic damage, or from an [[Supercruise#Emergency Drop|emergency drop]] out of supercruise. [[Heat]] accumulates near a star, and by using [[Frame Shift Drive (SCO)]]. Caustic damage is almost entirely caused by hazards of [[Thargoid]] origin. | Ships in [[Supercruise]] cannot be damaged by collisions or weapons fire, but they can still suffer damage from overheating, caustic damage, or from an [[Supercruise#Emergency Drop|emergency drop]] out of supercruise. [[Heat]] accumulates near a star, and by using [[Frame Shift Drive (SCO)]]. Caustic damage is almost entirely caused by hazards of [[Thargoid]] origin. | ||
A [[Hull Reinforcement Package]] can be installed in the [[Internal Compartment]] to reduces incoming hull damage. There are four types of damage. Thermal have large shield famage, but low hull damage. Kinetic are opposite to thermal, have large hull damage, but low shield damage. Explosive deal large hull and external modules damage. Absolute ignore resistances. These damage can be abridged by using [[Bulkheads]], but not Absolute. | |||
Pilots in the role of [[Passenger Carrier|Passenger Carriers]] must have 100% hull integrity to take on passenger contracts. If a ship suffers hull damage while passengers are aboard, the passengers will be frightened, reducing their satisfaction level. | Pilots in the role of [[Passenger Carrier|Passenger Carriers]] must have 100% hull integrity to take on passenger contracts. If a ship suffers hull damage while passengers are aboard, the passengers will be frightened, reducing their satisfaction level. | ||