Cobra Mk III: Difference between revisions
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The '''Cobra MkIII''' is a larger and more popular version of the Cobra MkI. It was first seen in service in 3100 AD, originally manufactured by Cowell & McGrath Shipyard, [[Lave]]. Since Cowell & McGrath's acquisition by [[Faulcon DeLacy]] it is now branded as a Faulcon DeLacy made ship. | The '''Cobra MkIII''' is a larger and more popular version of the Cobra MkI. It was first seen in service in 3100 AD, originally manufactured by Cowell & McGrath Shipyard, [[Lave]]. Since Cowell & McGrath's acquisition by [[Faulcon DeLacy]] it is now branded as a Faulcon DeLacy made ship. | ||
The Cobra's carrying capacity, being more than double that of the [[Hauler]], and its cost, being almost one third that of the [[Type-6 Transporter|Type-6]], makes it a logical stepping stone for aspiring [[trader]]s as there is no other ship capable of hauling more cargo at the Cobra's size and cost. In addition to its large cargo hold it has much better combat potential than freighters and can defend itself or run away from hostile [[interdiction]]s. What's more is that the Cobra is an ideal craft to plunder the space lines in for a [[pirate]] or [[smuggler]] due to the Cobra's ample capacity for loot, the ability to outrun most other ships and its relatively low heat signature. | The Cobra's carrying capacity, being more than double that of the [[Hauler]], and its cost, being almost one third that of the [[Type-6 Transporter|Type-6]], makes it a logical stepping stone for aspiring [[trader]]s as there is no other ship capable of hauling more cargo at the Cobra's size and cost. In addition to its large cargo hold it has much better combat potential than freighters and can defend itself or run away from hostile [[interdiction]]s. What's more is that the Cobra is an ideal craft to plunder the space lines in for a [[pirate]] or [[smuggler]] due to the Cobra's ample capacity for loot, the ability to outrun most other ships and its relatively low heat signature. With engineer modifications it can be a potent shp in PVP combat. | ||
In the hands of a skilled pilot an armored cobra with the combination of fixed weaponry and silent running techniques can take on much larger vessels such as the Python or Anaconda. | |||
The downside of this ship is the combat ability relative to other ships. For bounty hunters who are attempting to tackle skilled opponents the Cobra MkIII can be outmanoeuvred by [[Eagle MkII]]s and [[Viper MkIII]]s while being easily outgunned by [[Python]]s and [[Anaconda]]s. | The downside of this ship is the combat ability relative to other ships. For bounty hunters who are attempting to tackle skilled opponents the Cobra MkIII can be outmanoeuvred by [[Eagle MkII]]s and [[Viper MkIII]]s while being easily outgunned by [[Python]]s and [[Anaconda]]s. | ||
The Cobra MkIII is also a good and affordable [[explorer|exploration]] ship due to the sizeable [[Fuel Tank]] (x16) and the amount of [[Internal Compartment]]s which allows for the placement of the necessary exploration modules such as a [[Discovery Scanner]], a [[Detailed Surface Scanner]], a [[Fuel Scoop]] and an [[Auto Field-Maintenance Unit]] without the need to remove the [[shield]]. | The Cobra MkIII is also a good and affordable [[explorer|exploration]] ship due to the sizeable [[Fuel Tank]] (x16) and the amount of [[Internal Compartment]]s which allows for the placement of the necessary exploration modules such as a [[Discovery Scanner]], a [[Detailed Surface Scanner]], a [[Fuel Scoop]] and an [[Auto Field-Maintenance Unit]] without the need to remove the [[shield]]. | ||
The weapon hardpoints are located as follows: 2 medium hardpoints in front of cockpit on top of ship, 2 small hardpoints on the underside of the ship. The distance between the two small hardpoints is sizable, which may cause some trouble when mounting multiple fixed weapons since it's hard to hit with all of them at the same time. | The weapon hardpoints are located as follows: 2 medium hardpoints in front of cockpit on top of ship, 2 small hardpoints on the underside of the ship. The distance between the two small hardpoints is sizable, which may cause some trouble when mounting multiple fixed weapons since it's hard to hit with all of them at the same time. | ||