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'''Non-Player Characters''' (also simply known as '''NPCs''') are characters that are controlled by artificial intelligence. They are usually found around inhabited systems. NPCs can be found in the [[Anarchy]] system as well, but they are less frequent than in the inhabited systems. Most NPCs are neutral and will attack those who trigger them (by attacking them or performing several activities), while fewer NPCs will not respond to attacks.
'''Non-Player Characters''' (aka '''NPCs''') are characters that are controlled by artificial intelligence.


NPCs will spawn around several signal sources or randomly somewhere in normal space.  
== Locations ==
They are usually found in inhabited systems. NPCs may also be in [[Anarchy]] systems less frequently. Most NPCs are neutral and will attack when triggered. Fewer NPCs do not respond to attacks. NPCs can spawn around various signal sources or randomly in normal space.  


==Types of NPCs==
==Types of NPCs==
There are much types of NPCs in the game. These includes:
There are many NPC types, these includes:


===Criminal===
===Criminal===
These types of NPCs always incur bounties and can be detected using basic ship scans. An NPC that incurs bounties in the anarchy system will not be recognized by the ship scans and will require a [[Kill Warrant Scanner|Kill-Warrant Scanner]]. A criminal NPC can have 100 thousand credits as a minimum and 600–700 thousand credits as a maximum. A kill-warrant scanner can increase a criminal's bounty by about 200 thousand credits.
These NPC types always incur bounties and can be detected with basic ship scans. NPCs that incur bounties in an anarchy system are not recognized by ship scans and require a [[Kill Warrant Scanner|Kill-Warrant Scanner]]. A criminal NPC can have a minimum of 100,000 [[credits]] and 600–700 thousand credits maximum. A kill-warrant scanner can increase a criminal's bounty by circa 200,000 credits.


===Pirate===
===Pirate===
{{Main|Pirate}}  
{{Main|Pirate}}  


Advanced version of criminal. These NPCs spawn naturally around [[Hotspot]], [[Distress Call]], etc. for a reason: to seek valuable cargo. Pirates usually attack people who do have valuable cargo (but do not surrender) and deploy a [[Hatch Breaker Limpet Controller|Hatch Breaker limpet]] to hack the [[Cargo Hatch]] and force it to jettison cargo.  
These criminal NPCs spawn around [[Hotspot]], [[Distress Call]] etc. to seek valuable cargo. If you have cargo and don't surrender you will be attacked. They deploy a [[Hatch Breaker Limpet Controller|Hatch Breaker limpet]] to hack the [[Cargo Hatch]] and jettison the cargo.  


Pirates will [[Interdiction|interdict]] pilots when they approach them, and when interdicted, they will:
Pirates will [[Interdiction|interdict]] pilots when they approach them. While interdicted they will:


*Threaten that pilot by broadcasting a threatening message to make them jettison cargo. They will attack that pilot if he does not jettison cargo.
*Threaten the pilot by broadcasting a threatening message to make them jettison cargo.  
*Attack the pilot if he does not jettison cargo.


* Scan the pilot's cargo, and if they are carrying valuable cargo, they will repeat how they behave in 1.
* Scan the pilot's ship to see if there is valuable cargo.


*If they detect no cargo in the hold or are carrying just limpets, they will leave that pilot peacefully.
*If no cargo is detected in the hold or just limpets then they will leave peacefully.


*In an [[Mission Board|Assassination]] mission, they will attack that pilot without thinking.
*In an [[Mission Board|Assassination]] mission, they will attack a pilot without hesitation.


===System Authority Vessel===
===System Authority Vessel===
{{Main|System Authority Vessel}}  
{{Main|System Authority Vessel}}  
These NPCs spawn around [[Station]], [[Drake-Class Carrier|fleet carrier]], [[Nav Beacon]], etc.  These NPCs will scan ships for bounties and will attack those who have bounties as part of a patrol mission. System Authority Vessels have different names in systems with different alliances and the same name of type in independent systems.  
These NPCs spawn around a [[Station]], [[Drake-Class Carrier|fleet carrier]], [[Nav Beacon]], etc.  These authority vessels patrol a star system, scan ships and attack if you have a [[bounty]]. System Authority Vessels have different names depending on the star system's allegiance.  


===Advanced Tactical Response===
===Advanced Tactical Response===
{{Main|Advanced Tactical Response}}  
{{Main|Advanced Tactical Response}}  
Only spawn when detecting a high-[[notoriety]] pilot. If detected, they will drop in and deploy the [[Stonewall Jammer]] to prevent SAV from intercepting them and the [[Reverberating Cascade]] to immediately damage the offender's shield. Destroying an ATR requires arduous effort. They can communicate with audible voices.  
ATR only spawn if they detect a high-[[notoriety]] pilot. If detected, they will drop in and deploy the [[Stonewall Jammer]] to prevent SAV from intercepting them and the [[Reverberating Cascade]] to immediately damage the offender's shield. Destroying an ATR requires arduous effort. They communicate with audible voices.


=== Crew ===
{{Main|Crew}} You can hire NPC [[crew]] to pilot your [[Ship-Launched Fighters|ship-launched fighters]].
[[Category:Guides]]
[[Category:Guides]]