NPC: Difference between revisions

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===Criminal===
===Criminal===
These types of NPCs always incur bounties and can be detected using basic ship scans. An NPC that incurs bounties in the anarchy system will not be recognized by the ship scans and will require a Kill-Warrant Scanner. A criminal NPC can have 100 thousand credits as a minimum and 600–700 thousand credits as a maximum. A kill-warrant scanner can increase a criminal's bounty by about 200 thousand credits.
These types of NPCs always incur bounties and can be detected using basic ship scans. An NPC that incurs bounties in the anarchy system will not be recognized by the ship scans and will require a [[Kill Warrant Scanner|Kill-Warrant Scanner]]. A criminal NPC can have 100 thousand credits as a minimum and 600–700 thousand credits as a maximum. A kill-warrant scanner can increase a criminal's bounty by about 200 thousand credits.


===Pirate===
===Pirate===
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*Threaten that pilot by broadcasting a threatening message to make them jettison cargo. They will attack that pilot if he does not jettison cargo.
*Threaten that pilot by broadcasting a threatening message to make them jettison cargo. They will attack that pilot if he does not jettison cargo.


*Scan the pilot's cargo, and if they are carrying valuable cargo, they will repeat how they behave in 1.
* Scan the pilot's cargo, and if they are carrying valuable cargo, they will repeat how they behave in 1.


*If they detect no cargo in the hold or are carrying just limpets, they will leave that pilot peacefully.
*If they detect no cargo in the hold or are carrying just limpets, they will leave that pilot peacefully.