NPC: Difference between revisions

m Univero moved page NPCs to NPC: better page name NPC
m Fixed spelling errors
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===Criminal===
===Criminal===
These types of NPCs always incur bounties and can be detected using basic ship scans. An NPC that incurs bounties in the anarchy system will not be recognized by the ship scans and require a [[Kill Warrant Scanner|Kill-Warrant Scanner]]. A criminal NPC can have 100 thousand credits for a minimum and 600–700 thousand credits for a maximum. A kill-warrant scanner can increase a criminal's bounty by about 200 thousand credits.
These types of NPCs always incur bounties and can be detected using basic ship scans. An NPC that incurs bounties in the anarchy system will not be recognized by the ship scans and will require a Kill-Warrant Scanner. A criminal NPC can have 100 thousand credits as a minimum and 600–700 thousand credits as a maximum. A kill-warrant scanner can increase a criminal's bounty by about 200 thousand credits.


===Pirate===
===Pirate===
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Pirates will [[Interdiction|interdict]] pilots when they approach them, and when interdicted, they will:
Pirates will [[Interdiction|interdict]] pilots when they approach them, and when interdicted, they will:


*Threaten that pilot by broadcasting a threatening message to make them jettison cargo. They will attack that pilot when he does not jettison cargo.
*Threaten that pilot by broadcasting a threatening message to make them jettison cargo. They will attack that pilot if he does not jettison cargo.


*Scan the pilot's cargo, and if carrying valuable cargo, they will repeat how they behave in 1.
*Scan the pilot's cargo, and if they are carrying valuable cargo, they will repeat how they behave in 1.


*If they detect no cargo in the hold or are carrying just limpets, they will leave that pilot peacefully.
*If they detect no cargo in the hold or are carrying just limpets, they will leave that pilot peacefully.
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===Advanced Tactical Response===
===Advanced Tactical Response===
{{Main|Advanced Tactical Response}}  
{{Main|Advanced Tactical Response}}  
Only spawn when detect a high-[[notoriety]] pilot. If detected, they will drop in, and they will deploy [[Stonewall Jammer]] to prevent SAV from intercepting them and [[Reverberating Cascade]] to immediately damage the offender's shield. Destroying an ATR requires an arduous effort. They can communicate with hearable voices.
Only spawn when detecting a high-[[notoriety]] pilot. If detected, they will drop in and deploy the [[Stonewall Jammer]] to prevent SAV from intercepting them and the [[Reverberating Cascade]] to immediately damage the offender's shield. Destroying an ATR requires arduous effort. They can communicate with audible voices.  
 
[[Category:Guides]]
[[Category:Guides]]