Jump to content

PowerPlay 2.0 Guide: Difference between revisions

From Elite Dangerous Wiki
Content deleted Content added
Added currently known effects of a Power on BGS and vice-versa
Fixed references broken by WYSIWYG editor in previous change
Line 9: Line 9:


===Universal Benefits===
===Universal Benefits===

7/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s</ref>


===Federation===
===Federation===
Line 61: Line 59:


==Power's Influence on BGS==
==Power's Influence on BGS==
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.<ref>PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa</ref>
It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.<ref name=":0">PowerPlay 2.0 Q&A: https://www.elitedangerous.com/news/powerplay-20-qa</ref>


==Merits==
==Merits==
[[File:Placeholder.png|thumb|Image showing weekly missions coming soon]]
[[File:Placeholder.png|thumb|Image showing weekly missions coming soon]]
Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced [[PowerPlay 2.0 Guide#Universal Benefits|bonuses]] {{Cite}}. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits. <ref name=":0" />. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.{{Cite}}.
Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced [[PowerPlay 2.0 Guide#Universal Benefits|bonuses]] {{Cite}}. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits<ref name=":0" /><ref>Brother Sabathius' stream on 10/17/2024: https://www.twitch.tv/videos/2278289176?t=01h58m23s</ref>. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.{{Cite}}.


==Earning Merits by Ethos==
==Earning Merits by Ethos==

Revision as of 05:45, 21 October 2024

Overview

Group photo of all PowerPlay powers goes here

Getting Started

Power Benefits

Universal Benefits

Federation

Felicia Winters

Jerome Archer

Imperial

Arissa-Lavigny Duval

Aisling Duval

Denton Patreus

Zemina Torval

===Allia

Federation

Felicia Winters

Jerome Archer

Imperial

Arissa-Lavigny Duval

Aisling Duval

Denton Patreus

Zemina Torval

Alliance

Edmund Mahon

Nakato Kaine

Independent

Pranav Antal

Archon Delaine

Li Yong-Rui

Power's Influence on BGS

It is not known at this time what impact---if any---a power's presence in a system will have on that system's BGS. Most likely, there will no longer be a direct BGS impact caused by a Power's presence in the system. Whether certain traits of a power's presence in a system as found in PowerPlay 1.0 will continue in PowerPlay 2.0 is not yet known. It is known that a system's controlling faction's government type no longer influences a power's hold on a system or their overall rating. For example, a dictatorship controlling a system held by Jerome Archer or Arissa-Lavigny Duval no longer makes a system easier to undermine. Conversely, a Patronage or Feudal government controlling a system held by one of these two powers no longer makes the system harder to undermine.[1]

Merits

Image showing weekly missions coming soon

Merits are essentially "reward points" that are earned through various in-game actions and affect a power's standing in the system they were earned in. As a CMDR earns merits, they will gain ranks---called "ratings"---once they complete an initial 5 missions for their power, with each rating granting the CMDR a combination of new/incrementally enhanced bonuses [citation needed]. In sharp contrast to PowerPlay v1, merits in PowerPlay v2 are earned (1) immediately and (2) do not have a "half-life". The only way to lose your merits is to defect to another power, in which case you lose all your merits[1][2]. It is not known whether or not merits can be lost by performing hostile actions against either your own power or friendly powers.[citation needed].

Earning Merits by Ethos

Combat

Covert

Finance

Social

How To

Fortify

Expand

Undermine

Supporting Media