Elite Dangerous: Difference between revisions
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===Massively Multiplayer=== | ===Massively Multiplayer=== | ||
Player encounters are very rare due to the gigantic size of the full-scale Milky Way. Most players are active inside the [[Core Systems]] (aka the Bubble). This inhabited space has the highest concentration of players and NPCs. It has a 200 lightyear radius around [[Sol]] and encompasses circa 20,000 star systems. Furthermore, splitting the players between 3 modes (Solo, Private Group and Open) diminishes the chance to randomly meet other players. | Player encounters are very rare due to the gigantic size of the full-scale Milky Way. Most players are active inside the [[Core Systems]] (aka the Bubble). This inhabited space has the highest concentration of players and NPCs. It has a 200 lightyear radius around [[Sol]] and encompasses circa 20,000 star systems. Furthermore, splitting the players between 3 modes (Solo, Private Group and Open) diminishes the chance to randomly meet other players. | ||
A [[Squadrons|Squadron]] is an association of players like a guild. These can be created or joined by players. Squadron members can do custom activities and pursue common goals such as a [[:Category:Minor Factions|Minor Faction]] or by supporting a [[Power]]. | |||
What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy with a shared, interactive, overarching narrative via the [[Background Simulation|background simulation]]. This persistent galaxy records macro effects and events such as economy, society and war status. | What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy with a shared, interactive, overarching narrative via the [[Background Simulation|background simulation]]. This persistent galaxy records macro effects and events such as economy, society and war status. | ||