Concord Cannon: Difference between revisions
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[[File:Concord Cannon.png|thumb|250x250px|Concord Cannon]]{{Quote|A cannon variant that sacrifices damage per shot to achieve a more effective three-round burst.|In-Game Description}} | |||
The '''Concord Cannon''' is a medium [[Cannon]] variant that fires three-round bursts at the cost of damage per shot. This weapon is a [[Merits|merit]] reward in [[Powerplay]]. | The '''Concord Cannon''' is a medium [[Cannon]] variant that fires three-round bursts at the cost of damage per shot. This weapon is a [[Merits|merit]] reward in [[Powerplay]]. | ||
== Usage == | == Usage == | ||
The Concord Cannon is available only as a Class 2 gimballed hardpoint. | The Concord Cannon is available only as a Class 2 gimballed hardpoint. Much like standard cannons, the Concord Cannon is a highly specialized weapon that is best suited for targeted module damage over general hull damage due to its high armour piercing value and hull breach chance. However, the Concord Cannon differs from standard cannons in that it trades damage per shot, armour piercing, and hull breach damage for shot speed and overall DPS. | ||
The main drawback of the Concord Cannon is that since it is exclusively a gimballed hardpoint, it is easily countered by [[Chaff Launcher|Chaff Launchers]]. | |||
== Specifications == | == Specifications == | ||
| Line 35: | Line 37: | ||
|3500 | |3500 | ||
|} | |} | ||
==Engineering== | |||
This weapon can be modified by [[Engineers]] to enhance its abilities. | |||
===Modifications=== | |||
The following modifications can be applied to this module: | |||
*[[Efficient Weapon|Efficient]] | |||
*[[High Capacity Weapon|High capacity]] | |||
*[[Lightweight Weapon|Lightweight]] | |||
*[[Long Range Cannon|Long range]] | |||
*[[Overcharged Weapon|Overcharged]] | |||
*[[Rapid Fire Weapon|Rapid fire]] | |||
*[[Short Range Weapon|Short range]] | |||
*[[Sturdy Weapon|Sturdy]] | |||
===Experimental Effects=== | |||
The following [[Experimental Effect]]s can be applied to this module: | |||
*[[Auto Loader]] | |||
*[[Dispersal Field]] | |||
*[[Smart Rounds]] | |||
*[[Force Shell]] | |||
*[[High Yield Shell]] | |||
*[[Thermal Cascade]] | |||
*[[Oversized]] | |||
*[[Stripped Down]] | |||
*[[Flow Control]] | |||
*[[Double Braced]] | |||
*[[Multi-Servos]] | |||
== Purchase Locations == | == Purchase Locations == | ||
{| class="sortable fandom-table" | {| class="sortable fandom-table" | ||
| Line 48: | Line 74: | ||
|Jameson Memorial | |Jameson Memorial | ||
|} | |} | ||
== Bugs == | |||
As of January 2025, a bug exists that will prevent the rearming of the Concord Cannon if its magazine is holding less than nine rounds and engineered with the [[Overcharged Weapon|Overcharged]] modification. The only known workaround is to manually [[Synthesis|synthesize]] some ammo before refilling the rest at a [[station]] or [[Drake-Class Carrier|fleet carrier]].<ref>(Frontier Forums) "PSA: You cannot reload the new Concord Cannons right now." https://forums.frontier.co.uk/threads/psa-you-cannot-reload-the-new-concord-cannons-right-now.629427/</ref> | |||
== References == | == References == | ||