Bounty Hunter: Difference between revisions

m →Bounty Vouchers: added a page link
Changed line about paying off your bounty, and added in you can redeem any voucher at interstellar factors.
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Bounty hunters will often loiter outside [[station]]s in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.
Bounty hunters will often loiter outside [[station]]s in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.


A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem; additionally, be sure to wait until the scanner has indicated that your target is "Wanted," as opening fire before this appears will be counted as assault if your target has "Report Crimes Against Me" enabled. In this instance the player will gain their own bounty and would need to go to a station in a system where their bounty does not apply. Note also that any bounty collected while wanted yourself can be cashed in at a station.<ref group="nb">Bounties have an expiry time depending on how high the bounty is and what the bounty was issued for.</ref>
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain their own bounty and would need to go to a station in a system where their bounty does not apply. To get rid of your bounty, you must go to a station with [[Interstellar Factors]] to pay it off, provided your [[notoriety]] is zero.


To claim a bounty a player only needs to find a target with an active bounty on them and destroy their ship. Getting the final "kill" shot is not required to claim the bounty if the following conditions are met: (1) No other players who are not part of your wing attack and hit the ship since your last successful hit on the target. NPC attacks do not count as kill credit to a player is prioritized over an NPC. (2) Your last successful hit on the target was within a short time frame before the killing blow, usually within the last 15-30 seconds or so. Wing mates getting the killing blow will still award you a claim if your last hit on the target was within a decent time-frame.
To claim a bounty a player only needs to find a target with an active bounty on them and destroy their ship. Getting the final "kill" shot is not required to claim the bounty if the following conditions are met: (1) No other players who are not part of your wing attack and hit the ship since your last successful hit on the target. NPC attacks do not count as kill credit to a player is prioritized over an NPC. (2) Your last successful hit on the target was within a short time frame before the killing blow, usually within the last 15-30 seconds or so. Wing mates getting the killing blow will still award you a claim if your last hit on the target was within a decent time-frame.
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[[File:BountyVoucherMenu1.jpg|thumb|300px|Cashing in bounty vouchers]]
[[File:BountyVoucherMenu1.jpg|thumb|300px|Cashing in bounty vouchers]]


Bounty vouchers are awarded when a commander destroys a ship that had a [[bounty]] on it. These vouchers must be cashed in at an appropriate contact to receive the reward.<ref>[https://forums.frontier.co.uk/showthread.php?t=8648&p=192910#post192910 Design Discussion: Vouchers]</ref>
Bounty vouchers are awarded when a commander destroys a ship that had a [[bounty]] on it. These vouchers must be cashed in at an appropriate contact to receive the reward.<ref>[https://forums.frontier.co.uk/showthread.php?t=8648&p=192910#post192910 Design Discussion: Vouchers]</ref> You can additionally redeem any voucher at [[Interstellar Factors]], but at a 25% fine.


Kills and associated bounty vouchers are recorded in the ship's log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in. An exception to this is if the bounty voucher was awarded in the presence of a [[System Authority Vessel]] in which case they "radio" the kill confirmation back to their home station.
Kills and associated bounty vouchers are recorded in the ship's log, so if your ship is destroyed before you get back to a station contact to present them for payment, then the vouchers will be lost along with the ship and you will not be able to cash them in. An exception to this is if the bounty voucher was awarded in the presence of a [[System Authority Vessel]] in which case they "radio" the kill confirmation back to their home station.