Bounty Hunter: Difference between revisions

m The Player Getting a Bounty
m Removed false statement, added note about bounties
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Bounty hunters will often loiter outside [[station]]s in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.
Bounty hunters will often loiter outside [[station]]s in order to scan other ships when they slow down to enter the docking area, but many bounty hunters are most active at RES (Resource Extraction Sites) or Nav Beacons since many wanted ships will appear at both locations. Most NPC ships will pass through the Nav Beacons making them excellent areas for both NPC and player bounty hunters. The Resource Extraction Sites can be mixed in their populations. Isolated clusters of asteroids rarely contain any activity at all whereas the planetary rings of busy planets are rife with pirates looking to prey on miners. This makes planetary rings advisable for any prospective bounty hunters.


A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain their own bounty (The bounty does not expire for 7 days) and would need to go to a station in a system where their bounty does not apply. Note also that any bounty collected while wanted yourself can be cashed in at a station.
A major problem for bounty hunters is accidentally shooting the regional security services. Stray multicannon shots, turreted weapons and occasional AI stupidity tend to be the causes of this problem. In this instance the player will gain their own bounty and would need to go to a station in a system where their bounty does not apply. Note also that any bounty collected while wanted yourself can be cashed in at a station.<ref group="nb">Bounties have an expiry time depending on how high the bounty is and what the bounty was issued for.</ref>


To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as 'wanted' then you will gain your own bounty.
To claim a bounty a player only needs to find a target with an active bounty on them and then destroy (make sure to get the last hit) their ship. Claims can be redeemed in the Local Security Offices section of the Contacts menu at any station in a system where the target was wanted. It is important to note that if you fire before the target is designated as 'wanted' then you will gain your own bounty.
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File:Elite Dangerous- Ralfi's idiot guide to Bounty hunting at RES
File:Elite Dangerous- Ralfi's idiot guide to Bounty hunting at RES
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== Notes ==
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==References==
==References==
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