Pirate: Difference between revisions
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==== Piracy at stations ==== | ==== Piracy at stations ==== | ||
Piracy is possible at a [[station]] such as McArthur | Piracy is possible at a [[station]] such as McArthur City in Kurughnaye 2 ''(250 ls)''.<ref>[https://www.edsm.net/en/system/stations/id/6650/name/Kurughnaye/details/idS/22169/nameS/McArthur+City EDSM McArthur City]</ref> The [[star system]] should be: government: anarchy, allegiance: independent, economy: industrial. This requires disabling ships while they arrive, but never shoot the station. | ||
=== Pirating other players === | === Pirating other players === | ||
The philosophy of pirates in Elite is | The philosophy of pirates in Elite is simplicity. It draws on the fear of total loss of a ship and cargo by the attacking pirate. Pilots either drop some of their cargo to meet the demands of the pirate, or risk destruction and the total loss of their cargo with a pricey insurance payment. Pirates may use any number of activities to assert dominance over the situation and persuade the target into cooperation, (e.g.- [[Mass Lock|mass locking]], proving faster speed, or showing superior firepower). Sometimes the simple presence of a large combat ship is enough to pressure a pilot into dumping some of their cargo. In Elite, most pirates only seek cargo and do not actively engage for PvP kills; though will attack if pilots do not cooperate. | ||
Generally, pirates will leave players unharmed if their demands are satisfied. Some will still attack to kill afterwards. However, like any other flamboyant task, those who engage in piracy will start to become known among pilots and those who destroy their targets after receiving cargo will become infamous. Such pirates are known as "player killers," and pilots are less likely to cooperate. Instead, they will attempt to escape or die fighting which leaves the pirate with nothing. It is therefore beneficial to the long-term success as a pirate to be careful with actions and to keep their promise of no harm if they drop cargo. | Generally, pirates will leave players unharmed if their demands are satisfied. Some will still attack to kill afterwards. However, like any other flamboyant task, those who engage in piracy will start to become known among pilots and those who destroy their targets after receiving cargo will become infamous. Such pirates are known as "player killers," and pilots are less likely to cooperate. Instead, they will attempt to escape or die fighting which leaves the pirate with nothing. It is therefore beneficial to the long-term success as a pirate to be careful with actions and to keep their promise of no harm if they drop cargo. | ||