Pirate: Difference between revisions
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Piracy [[missions]] can be found on the [[Bulletin Board]]. | Piracy [[missions]] can be found on the [[Bulletin Board]]. | ||
[[Seeker Missile Rack|Seeker missiles]] and [[Missile Rack|dumbfire missiles]] are effective to disable drives. Alternatively, [[Cannon|cannons]] with [[High Yield Shell]]. The [[Krait MkII|krait MKII]] is good for piracy. It could be equipped with two seeker missile launchers and any laser weapons. | |||
==== Piracy at stations ==== | |||
Piracy is possible at a [[station]] such as McArthur city in Kurughnaye 2 ''(250 ls)''.<ref>[https://www.edsm.net/en/system/stations/id/6650/name/Kurughnaye/details/idS/22169/nameS/McArthur+City EDSM McArthur City]</ref> The [[star system]] should be: government: anarchy, allegiance: independent, economy: industrial. This requires disabling ships while they arrive, but never shoot the station. | |||
=== Pirating other players === | === Pirating other players === | ||
The philosophy of pirates in Elite is one of simplicity. It draws on the fear of total loss of a ship and cargo by the attacking pirate. Pilots either drop some of their cargo to meet the demands of the pirate, or risk destruction and the total loss of their cargo with a pricey insurance payment. Pirates may use any number of activities to assert dominance over the situation and persuade the target into cooperation, (e.g.- [[Mass Lock|mass locking]], proving faster speed, or showing superior firepower). Sometimes the simple presence of a large combat ship is enough to pressure a pilot into dumping some of their cargo. In Elite, most pirates only seek cargo and do not actively engage for PvP kills; though will attack if pilots do not cooperate. | The philosophy of pirates in Elite is one of simplicity. It draws on the fear of total loss of a ship and cargo by the attacking pirate. Pilots either drop some of their cargo to meet the demands of the pirate, or risk destruction and the total loss of their cargo with a pricey insurance payment. Pirates may use any number of activities to assert dominance over the situation and persuade the target into cooperation, (e.g.- [[Mass Lock|mass locking]], proving faster speed, or showing superior firepower). Sometimes the simple presence of a large combat ship is enough to pressure a pilot into dumping some of their cargo. In Elite, most pirates only seek cargo and do not actively engage for PvP kills; though will attack if pilots do not cooperate. | ||
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Pirating [[Low Temperature Diamonds]] from NPC vessels can be extremely lucrative, with [[Anaconda]]s, [[Federal Corvette]]s, and [[Imperial Cutter]]s yielding 200-500 million credits of cargo at the high end. | Pirating [[Low Temperature Diamonds]] from NPC vessels can be extremely lucrative, with [[Anaconda]]s, [[Federal Corvette]]s, and [[Imperial Cutter]]s yielding 200-500 million credits of cargo at the high end. | ||
First, look for a system with an Agriculture economy type that is in Boom and has an Anarchy government type. While supercruising in the system, watch for [[Type-6 Transporter]]s, [[Type-7 Transporter]]s, [[Type-9 Heavy]]s, [[Keelback]]s, [[Asp Explorer]]s, or [[Diamondback Explorer]]s in addition to the big three ships. Target and scan these ships; if they are equipped with a [[Mining Laser]], then they are a miner carrying LTD. Interdict the target and immediately fire on it to prevent it from High Waking. At that point, there are two reliable methods of acquiring the LTD: | First, look for a system with an Agriculture or Industrial economy type that is in Boom and has an Anarchy government type. While supercruising in the system, watch for [[Type-6 Transporter]]s, [[Type-7 Transporter]]s, [[Type-9 Heavy]]s, [[Keelback]]s, [[Asp Explorer]]s, or [[Diamondback Explorer]]s in addition to the big three ships. Mining ship do not necessarily carry mining [[Commodities|minerals]] though. Target and scan these ships; if they are equipped with a [[Mining Laser]], then they are a miner carrying LTD. Interdict the target and immediately fire on it to prevent it from High Waking. At that point, there are two reliable methods of acquiring the LTD: | ||
*Shield Tanking - Most effective against small ships, as medium and large ships often have better weapons. After attacking the target, come to a full stop, max pips in shields, and wait for the target to hover between 700 meters and 1.2 km away. While the target attacks, use Hatch Breaker Limpets and Collectors to seize all of the cargo and then depart. Note that if the Target has Point Defence modules equipped, Hatch Breaking will not work unless those modules are destroyed, but it may be faster to leave and find another victim. | *Shield Tanking - Most effective against small ships, as medium and large ships often have better weapons. After attacking the target, come to a full stop, max pips in shields, and wait for the target to hover between 700 meters and 1.2 km away. While the target attacks, use Hatch Breaker Limpets and Collectors to seize all of the cargo and then depart. Note that if the Target has Point Defence modules equipped, Hatch Breaking will not work unless those modules are destroyed, but it may be faster to leave and find another victim. | ||