Pirate: Difference between revisions
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{{RoleInfobox | {{RoleInfobox | ||
| image = Pirates_in_rings.jpg | |||
| risk = Very High | | risk = Very High | ||
| reward = Medium | | reward = Medium | ||
| timeinvestment = Small | | timeinvestment = Small | ||
| suggestedships | | suggestedships = [[Anaconda]]; [[Imperial Clipper]]; [[Asp Explorer]]; [[Cobra MkIII]]; [[Federal Dropship]]; [[Python]] | ||
| suggestedupgrades = [[Hatch Breaker Drone]]; [[Manifest Scanner]]; [[Frame Shift Drive Interdictor|FSD Interdictor]]; [[Cargo Rack]]s; [[Collector Drone]]; [[Frame Shift Wake Scanner]] | | suggestedupgrades = [[Hatch Breaker Drone]]; [[Manifest Scanner]]; [[Frame Shift Drive Interdictor|FSD Interdictor]]; [[Cargo Rack]]s; [[Collector Drone]]; [[Frame Shift Wake Scanner]] | ||
}} | |||
'''Piracy''' is a [[Roles|role]] that involves [[Crime & Punishment|stealing]] [[Commodities]] from other [[ships]] and then [[Trader|selling]] the goods for profit. When stolen Commodities need to be sold on the [[Black Market]], piracy also overlaps with [[Smuggler|smuggling]]. Conventional pirates leverage their superior firepower into quick and easy financial rewards by intimidating traders and [[miner]]s, who acquire their cargo at their own expense and often forego weapons and defenses for the sake of cargo space or mining tools, into giving up a portion of their cargo in exchange for being allowed to leave the scene intact. However, many pirates also [[Combat|destroy]] their victims while robbing them, either in self-defense or out of malice, drawing the attention of local security forces or scaring other traders away from the area. A pirate can be considered successful when they make more credits the expense of maintaining their ship. | |||
== Piracy == | |||
== | |||
Pirates can operate anywhere in the [[galaxy]], but low-security systems are the most lucrative. Piracy is prevalent in [[Anarchy]] systems and systems with a ruling anarchy minor [[Factions|faction]]. Pirates don't gain a [[bounty]] and there's no NPC security in anarchy systems. | Pirates can operate anywhere in the [[galaxy]], but low-security systems are the most lucrative. Piracy is prevalent in [[Anarchy]] systems and systems with a ruling anarchy minor [[Factions|faction]]. Pirates don't gain a [[bounty]] and there's no NPC security in anarchy systems. | ||
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== NPC Pirates == | == NPC Pirates == | ||
[[File:Unsanctioned-Outpost-Pirate.png|thumb|250px|Unsanctioned outpost]] | [[File:Unsanctioned-Outpost-Pirate.png|thumb|250px|Unsanctioned outpost]] | ||
NPC pirates are typically any non-player ship with a [[bounty]] attached to it. Typically they come in two varieties; random and event. | NPC pirates are typically any non-player ship with a [[bounty]] attached to it. Typically they come in two varieties; random and event. | ||
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== PvE Low Temp Diamonds Piracy == | == PvE Low Temp Diamonds Piracy == | ||
Pirating [[Low Temperature Diamonds]] from NPC vessels can be extremely lucrative, with [[Anaconda]]s, [[Federal Corvette]]s, and [[Imperial Cutter]]s yielding 200-500 million credits of cargo at the high end. | |||
First, look for a system with an Agriculture economy type that is in Boom and has an Anarchy government type. While supercruising in the system, watch for [[Type-6 Transporter]]s, [[Type-7 Transporter]]s, [[Type-9 Heavy]]s, [[Keelback]]s, [[Asp Explorer]]s, or [[Diamondback Explorer]]s in addition to the big three ships. Target and scan these ships; if they are equipped with a [[Mining Laser]], then they are a miner carrying LTD. Interdict the target and immediately fire on it to prevent it from High Waking. At that point, there are two reliable methods of acquiring the LTD: | |||
*Shield Tanking - Most effective against small ships, as medium and large ships often have better weapons. After attacking the target, come to a full stop, max pips in shields, and wait for the target to hover between 700 meters and 1.2 km away. While the target attacks, use Hatch Breaker Limpets an Collectors to seize all of the cargo and then depart. Note that if the Target has Point Defence modules equipped, Hatch Breaking will not work unless those modules are destroyed, but it may be faster to leave and find another victim. | |||
*Disabling FSD/Weapons - Designed for large ships. Equip weapons capable of quickly taking down shields or penetrating them and damaging modules. After attacking the target, focus on disabling the FSD and dropping the shields. Next, disable all weapons, including Point Defence. Allow the target to attempt to flee, but since it cannot jump away, it will eventually come to stop on its own, effectively surrendering and allowing its cargo to be taken with Hatch Breakers and Collectors. This method is high-risk, and may result in the unintentional destruction of the target, but it also offers the highest reward. | |||
After | Reduce ship speed to minimum or zero while using Collector Limpets to ensure that they do not impact with the hull and cause the loss of LTDs. After returning to supercruise, whether with cargo or just to select another target, be sure to wait for and evade an interdiction attempt by an NPC pirate before undertaking another interdiction. This will prevent an NPC pirate from dropping in and interrupting a piracy attempt. | ||
Note that switching modes can reset an instance in the event that there are too few or no available targets in a system. Also, shield tanking is reliable, but not nearly as profitable as targeting and disabling larger ships, so be sure to invest in and practice the second method when possible. | |||
Required and recommended equipment PvE Low Temperature Diamond piracy: | |||
* FSD Interdictor (mandatory to pull target from supercruise) | |||
* Shield Generator (mandatory if shield tanking, otherwise optional, engineering suggested) | |||
* Cargo Racks (mandatory, for obvious reasons) | |||
* Collector Limpet Controller (mandatory, A or B rated module preferred) | |||
* Hatch Breaker Limpet Controller (mandatory, A rated preferred, high class preferred if shield tanking) | |||
* Beam Lasers or other anti-shield weapons (optional for shield tanking, mandatory for the rest) | |||
* Pack-Hounds/Seeker Missiles/Cannons/Multicannons (optional for shield tanking, mandatory for the rest) | |||
* Shield Boosters (mandatory, engineering suggested) | |||
* Manifest Scanner (optional, effective only to monitor how many LTDs left in the target's hold, otherwise replace with a Shield Booster) | |||
== | == Trivia == | ||
* As of Update 1.5, Piracy in Elite was overhauled and the definition of "piracy" broadened. Previously, the term "Pirate" was normally reserved only for players who would actively seek out and prey on other CMDRs hauling valuable cargo, as well as the generic term for any ''Wanted'' NPCs that interdict players and that populate Nav Beacons, R.E.S., USS sites, and other locations. After the changes implemented in update 1.5, NPC ships entering and leaving stations now carry cargo more reflective of each station's Economy and its respective Imports and Exports. These NPC ships may also carry an array of expensive rare commodities.<ref name=":0">http://imgur.com/zZOHoOp</ref> This means that players can now choose to pirate the shipping lanes between wealthy stations and outposts that import or export expensive goods - sometimes even laying in wait just beyond No Fire Zones of stations or following the wakes of trade ships. New and updated piracy missions were also added to the [[Bulletin Board]]. These changes provided a more open-ended path with more choices for players choosing piracy. Players can now engage in a form of piracy that is reliable, lucrative, and well-paying without having to rely on only attacking other players directly; this also had a secondary effect of lessening the social stigma and impact of the term "Pirate." Since it's possible to carry out the activities of a pirate without having to attack other players many are more likely openly admit to pirating, leading to open discussion about the profession between players and helping to further piracy as a career. Piracy has become a more lucrative career choice with the potential for a much larger income less reliant on PvP than it had been previously.<ref>https://forums.frontier.co.uk/showthread.php?t=199470</ref><ref>https://forums.frontier.co.uk/showthread.php?t=201170</ref> | * As of Update 1.5, Piracy in Elite was overhauled and the definition of "piracy" broadened. Previously, the term "Pirate" was normally reserved only for players who would actively seek out and prey on other CMDRs hauling valuable cargo, as well as the generic term for any ''Wanted'' NPCs that interdict players and that populate Nav Beacons, R.E.S., USS sites, and other locations. After the changes implemented in update 1.5, NPC ships entering and leaving stations now carry cargo more reflective of each station's Economy and its respective Imports and Exports. These NPC ships may also carry an array of expensive rare commodities.<ref name=":0">http://imgur.com/zZOHoOp</ref> This means that players can now choose to pirate the shipping lanes between wealthy stations and outposts that import or export expensive goods - sometimes even laying in wait just beyond No Fire Zones of stations or following the wakes of trade ships. New and updated piracy missions were also added to the [[Bulletin Board]]. These changes provided a more open-ended path with more choices for players choosing piracy. Players can now engage in a form of piracy that is reliable, lucrative, and well-paying without having to rely on only attacking other players directly; this also had a secondary effect of lessening the social stigma and impact of the term "Pirate." Since it's possible to carry out the activities of a pirate without having to attack other players many are more likely openly admit to pirating, leading to open discussion about the profession between players and helping to further piracy as a career. Piracy has become a more lucrative career choice with the potential for a much larger income less reliant on PvP than it had been previously.<ref>https://forums.frontier.co.uk/showthread.php?t=199470</ref><ref>https://forums.frontier.co.uk/showthread.php?t=201170</ref> | ||