Pirate: Difference between revisions
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== PvE Low Temp Diamonds Piracy == | == PvE Low Temp Diamonds Piracy == | ||
Updated as of 25/3/2019: | Updated as of 25/3/2019 by CMDR Tumblerino: | ||
You should look for an agriculture system in boom, I've heard it mentioned that having a refinery/extraction as a secondary economy is a nice to have but not necessary (I haven't noticed much difference). This system should also be in anarchy. It is SO much nicer interdicting and doing your dirty work in the same system without following your prey like a lost puppy... I recommend eddb.io for this, you can search for system with all required parameters close to you. (Original Author text, not modified and stil relevant to this day, 25/3/2019) | If you are lucky to get a Type 9 or a Type 7with [[Low Temperature Diamonds|low temperature diamonds]] you can fill your cargo in an [[Anaconda]] with half of its space (for a Type 7) or full cargo (Type 9). However you can manage this just fine in other smaller ships. Just keep in mind that given the high cargo amounts that Type 7/Type 9/Kraits/pythons yield, a larger ship can yield better credits per run. Cutters, Anacondas and even Federal Corvetter can net you between 200 M per run up to 500 M per run (depending on cargo space and Spawning chance of Miner ship). | ||
You should look for an agriculture system in boom, I've heard it mentioned that having a refinery/extraction as a secondary economy is a nice to have but not necessary (I haven't noticed much difference). This system should also be in anarchy. It is SO much nicer interdicting and doing your dirty work in the same system without following your prey like a lost puppy... I recommend eddb.io for this, you can search for system with all required parameters close to you. '''(<u>Original Author text, not modified and stil relevant to this day, 25/3/2019</u>)''' | |||
Next once you are super cruising in the system be on the lookout for [[Type-6 Transporter|Type-6]], [[Type-7 Transporter|Type-7]], [[Type-9 Heavy|Type-9]], [[Keelback]], [[Asp]], or [[Diamondback]]. Scan them in super-cruise and look at their equipment, if you find a mining laser then that ship is carrying Low Temperature Diamonds. | Next once you are super cruising in the system be on the lookout for [[Type-6 Transporter|Type-6]], [[Type-7 Transporter|Type-7]], [[Type-9 Heavy|Type-9]], [[Keelback]], [[Asp]], or [[Diamondback]]. Scan them in super-cruise and look at their equipment, if you find a mining laser then that ship is carrying Low Temperature Diamonds. | ||
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THIS NO LONGER WORKS! (25/03/2019): <s>If the ship is a transport AND harmless or mostly harmless I will target they're power plant and shut them down. (Take your time, and fire only directly above them or below to minimize hull damage). This will stop them dead and you can hatch break and collect all day.</s> | THIS NO LONGER WORKS! (25/03/2019): <s>If the ship is a transport AND harmless or mostly harmless I will target they're power plant and shut them down. (Take your time, and fire only directly above them or below to minimize hull damage). This will stop them dead and you can hatch break and collect all day.</s> | ||
Updated methods: | Updated methods (confirmed by CMDR's WiggyB and Two Finger) : | ||
Right now, There are two methods for faster LTD aquisition. First and most reliable on smaller ships is shield tanking. Hit your target a couple of times to draw aggro and come to a full stop. Divert full pips to Shields and wait for the miner ship to stop between 700 meters to 1.2 Km. While he's firing, hatch break him until the cargo is liberated. Do keep in mind if the target has point defense, this will become impractical. Therefore, for smaller ships, it is also recommended to pick one without said defenses. If you wish, then remove the shields and target the point defenses using Seeker missiles (en mass), Pack-hounds (more efficient) or Cannons. Anything with explosive damage works. Just be carefull not to use excessive force and kill your target. | Right now, There are two methods for faster LTD aquisition. First and most reliable on smaller ships is shield tanking. Hit your target a couple of times to draw aggro and come to a full stop. Divert full pips to Shields and wait for the miner ship to stop between 700 meters to 1.2 Km. While he's firing, hatch break him until the cargo is liberated. Do keep in mind if the target has point defense, this will become impractical. Therefore, for smaller ships, it is also recommended to pick one without said defenses. If you wish, then remove the shields and target the point defenses using Seeker missiles (en mass), Pack-hounds (more efficient) or Cannons. Anything with explosive damage works. Just be carefull not to use excessive force and kill your target. | ||