Pirate: Difference between revisions

Content deleted Content added
mNo edit summary
m Minor rewording to make one paragraph easier to read and less clunky.
Line 14:
One of the most common methods of pirating involves staying in [[supercruise]] at a low speed around a [[Nav Beacon]] waiting for players to jump into a system, then using a [[Frame Shift Drive Interdictor]] to force targets out of supercruise. Once a target has been interdicted and their cargo scanned, the pirate has numerous options available to them. The pirate can start simply by directly talking to the player; the player may already know they can not out-run or out-gun the pirate and quickly hand over some cargo and move on. The pirate can choose to attack, damaging the cargo hatch until cargo is ejected. Once cargo begins to eject (module ~75-80% health), it is advised to stop shooting, as further damage will not change how much cargo the ship looses; once cargo stops, you can begin to attack the cargo hatch again. Hatch breaker limpets may be used on their own, or in tandem with attack on the cargo hatch - the time needed to hack the cargo hold is related to the health of the target's cargo hatch module. Traders may often jettison cheaper cargo first to draw attention away from themselves and attempt to jump to hyperspace before jettisoning more expensive cargo. A cargo scanner helps prevent this, and gives you more bargaining power by letting the player know you know what they are hauling and what you want ahead of time.
 
As of Patch 1.5, Pirating in Elite was overhauled and the definition of "piracy" broadened. Previously, the term "Pirate" was normally reserved only for players who would actively seek out and prey on other playersCMDRs carryinghauling valuable cargo, as well as the generic term for any ''Wanted'' NPCs foundthat interdict players and that atpopulate Nav Beacons, R.E.S., USS sites, and NPCsother thatlocations. wouldAfter interdictthe playerschanges implemented in 1.5, NPC ships entering and leaving stations will now carry cargo more in-linereflective withof what thateach station's commodity'sEconomy and its respective Imports and Exports are. These NPC ships may also carry an array of expensive rare commodities such as Scientific Samples.<ref>http://imgur.com/zZOHoOp</ref> This means that players can now makechoose largeto amountspirate of money piratingthe shipping lanes aroundbetween wealthy stations and outposts that Importimport or Exportexport expensive goods, and- withoutsometimes attackingeven otherlaying playersin directlywait just beyond No Fire Zones of stations or following the wakes of trade ships. New and updated piracy missions were also added to the [[Bulletin Board]]. AfterThese changes relatedprovided toa Patchmore 1open-ended path with more choices for player's choosing piracy.5, piratingPlayers tookcan now engage in a muchform broaderof turnpiracy that is reliable, lucrative, and nowwell-paying involveswithout morehaving thanto lootingrely cargoon fromonly playerattacking shipsother andplayers thusdirectly; openthis toalso had a widersecondary arrayeffect of playerslessening the social stigma and impact of the term "Pirate." As it's Duepossible to thesecarry changesout the activities of a pirate without having to attack other players many are more likely openly admit to pirating, itleading to open discussion about the profession between players and helping to further piracy as a career. Piracy has become a more lucrative career choice andwith one that offers athe potential for a much larger income less reliant on PvP than it had been previously.<ref>https://forums.frontier.co.uk/showthread.php?t=199470</ref><ref>https://forums.frontier.co.uk/showthread.php?t=201170</ref>
 
Avoiding becoming a victim of piracy is helped by knowing how pirates operate, using defensive techniques, and a bit of luck. Avoiding high risk systems, traveling in [[wing|wings]], using mines to deter pursuing ships, becoming efficient in breaking frame shift interdiction, knowing the mechanics of the game (i.e.- submitting to interdiction means a faster FSD cooldown time then failing to avoid interdiction) and utilizing developed PvP techniques and tricks to try and circumvent and outmaneuver pirates all help in reducing risk and maintaining ownership of all your cargo. Also, just as dishonorable pirates become well-known, dishonorable players who use exploits such as [[Combat Logging|combat-logging]] become just as well known for such acts, and may even be reported.