Pirate: Difference between revisions

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Pirates attack other [[ships]] for profit or gain, and very few other reasons. You will find pirates operating anywhere in the Elite universe but mainly in systems where the security forces and defences are weak, or absent. When pirating it is highly recommended to stick to "Anarchy" systems because attacking ships anywhere else will add a bounty to the player's head. It is also worth noting that if the last [[station]] you docked was owned by a minor faction you have a bounty with, you have to pay that bounty if you're destroyed as you'll re-spawn at that station, thus it's recommended to have your station be in anarchy space.
Pirates attack other [[ships]] for profit or gain, and very few other reasons. You will find pirates operating anywhere in the Elite universe but mainly in systems where the security forces and defences are weak, or absent. When pirating it is highly recommended to stick to "Anarchy" systems because attacking ships anywhere else will add a bounty to the player's head. It is also worth noting that if the last [[station]] you docked was owned by a minor faction you have a bounty with, you have to pay that bounty if you're destroyed as you'll re-spawn at that station, thus it's recommended to have your station be in anarchy space.


Being able to track down and force targets to drop their cargo is the difference between making money and going broke as a pirate. To track down potential prey it is recommended to equip a [[Cargo Scanner]] and either stick around a [[Nav Beacon]] or equip an [[Frame Shift Drive Interdictor]] to force targets out of [[supercruise]]. Once a profitable target has been found a pirate has a few options to obtain the cargo: shoot the cargo hatch until it is damaged enough that the cargo is ejected, shoot a cargo hatch breaker at the ship which will destroy the cargo hatch to eject the cargo (takes good aim and piloting), or 'encourage' the target to jettison the cargo - generally by damaging them into low hull. Keep in mind that traders will often jettison cheaper cargo first and attempt to jump to hyperspace before jettisoning their expensive cargo.
Being able to track down and force targets to drop their cargo is the difference between making money and going broke as a pirate. To track down potential prey it is recommended to equip a [[Cargo Scanner]] and either stick around a [[Nav Beacon]] or equip a [[Frame Shift Drive Interdictor]] to force targets out of [[supercruise]]. Once a profitable target has been found a pirate has a few options to obtain the cargo: shoot the cargo hatch until it is damaged enough that the cargo is ejected, shoot a cargo hatch breaker at the ship which will destroy the cargo hatch to eject the cargo (takes good aim and piloting), or 'encourage' the target to jettison the cargo - generally by damaging them into low hull. Keep in mind that traders will often jettison cheaper cargo first and attempt to jump to hyperspace before jettisoning their expensive cargo.


==Things to remember about pirates==
==Things to remember about pirates==