Pirate: Difference between revisions
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| suggestedupgrades = [[Hatch Breaker Limpet Controller]]<br>[[Cargo Scanner]]<br>[[Frame Shift Drive Interdictor|FSD Drive Interdictor]]<br>Cargo Racks
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'''Pirates''' are NPCs and players who are the space-age highwaymen (and women) of 3300AD. The philosophy of an Elite Dangerous pirate is quite simple, "Give up your cargo or I'll open fire!" which is no different from ''ye olde English'', "Your money or your life!"
Pirates attack other ships for profit or gain, and very few other reasons. You will find pirates operating anywhere in the Elite universe but mainly in systems where the security forces and defences are weak, or absent.
Being able to track down and force targets to drop their cargo is the difference between making money and going broke as a pirate.
==Things to remember about pirates==
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* If a pirate is an NPC in a better ship than you, run. Also if you dump a small amount of cargo they will stop to pick it up.
* If it's a player in a better, faster ship they will know the tricks to not letting you get away and will likely blow your rear off. Better to meet their demands (or run anyway if they are the shoot first kind).
* There's such a thing as a good pirate, he isn't a good person but he's good at what he does. If he talks to you: listen, if you run or shoot first you will likely die.
* A good pirate knows that if he kills you after you have given up cargo, you will likely add him to his ignore list. That is bad for his long term profits so he shouldn't kill you if you give up cargo.
* Keep an eye on the comms.
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