Interdiction: Difference between revisions

removed an old and wrong quote, improved the others
→Notes: Added useful information
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* If the interdicting ship fails to pull their target out of supercruise, the attacker will still be forced to perform an emergency drop-out while their target is free to escape.
* If the interdicting ship fails to pull their target out of supercruise, the attacker will still be forced to perform an emergency drop-out while their target is free to escape.
* If a ship enters orbital flight by nearing a planet during an interdiction, an emergency drop-out will cancel the interdiction, as well as throw the ship out of supercruise.
* If a ship enters orbital flight by nearing a planet during an interdiction, an emergency drop-out will cancel the interdiction, as well as throw the ship out of supercruise.
* You can escape an interdiction with pure luck. If you started charging your FSD for a hyperspace jump before the interdiction started, your FSD will continue charging and if the escape vector happens to pass near your hyperspace jump target you'll jump out of the interdiction immediately.


== Videos ==
== Videos ==