Interdiction: Difference between revisions
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Please don't shine abuse of meta game mechanics like save quitting to avoid fights in a positive light. It is detrimental to overall player experience. |
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It's possible in the beta 1.03 to escape harm's way when being interdicted. There are many reasons for wanting to do so. For example, if you're in a larger ship with a full cargo of goods and you don't want to lose any of it because it can be very expensive to replace. Or, if you have a criminal record in another jurisdiction and don't wish to be penalised for it. Plus, nobody wants to be bullied by pirates. | It's possible in the beta 1.03 to escape harm's way when being interdicted. There are many reasons for wanting to do so. For example, if you're in a larger ship with a full cargo of goods and you don't want to lose any of it because it can be very expensive to replace. Or, if you have a criminal record in another jurisdiction and don't wish to be penalised for it. Plus, nobody wants to be bullied by pirates. | ||
There's always the option to turn and fight during any interdiction. However, if space combat is not your forte here are a | There's always the option to turn and fight during any interdiction. However, if space combat is not your forte here are a solution: | ||
As soon as you are dropped out of [[Supercruise|supercruise]] align with your destination and hit the [[Boost Speed|boost]] button and instantly '''turn [[Flight Assist|flight assist]] off'''. This will maintain your maximum boost speed giving you the opportunity to escape. Once your [[Frameshift Drive]] comes back online, supercruise away. Just as the drive finishes charging, let go of the boost button. Generally the NPCs will not catch up to you using this method. | |||
It is also possible to abuse the save system by just quitting then re entering. | |||