Cannon: Difference between revisions
Overhauled entire write up. Fixed grammar errors. Removed redundant and misleading statement. Reordered the paragraphs. Expanded on comparisons with multi-cannon and plasma accelerator. |
fixed grammar error and added more info on PA |
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{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}} | {{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}} | ||
The '''cannon''' is a projectile based weapon that fires large calibre rounds very similar to current day howitzers, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it. | |||
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second, but only | Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second, but only multi-cannon has a damage drop-off at longer ranges. However, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds). | ||
Due to the similarities between | Due to the similarities between cannons and [[Plasma Accelerator|plasma accelerators]] (both fire slow moving projectiles at a slow rate of fire), the cannon is a substitute for pilots on a budget, since both the cannon and its ammunition are cheaper - in the case of ammunition by a factor of 10 per shot. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount. However, the plasma accelerator deals both thermal and kinetic damage, a fraction of which is absolute, meaning it negates the resistances on the target's shield or hull to deal full damage. | ||
==Munitions== | ==Munitions== | ||