Jump to content

Cannon: Difference between revisions

From Elite Dangerous Wiki
m Reverted edits by Dicando220833BR (talk | block) to last version by RedBomb1
Overhauled entire write up. Fixed grammar errors. Removed redundant and misleading statement. Reordered the paragraphs. Expanded on comparisons with multi-cannon and plasma accelerator.
Line 2: Line 2:
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}
{{quote|Cannons are better equipped to punch through the hull of larger and more robust ships compared to other weapons of similar size.|In-Game Description}}


A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.
A '''cannon''' is a projectile based weapon that fires a large calibre round very similar to a current day howitzer, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.  


Due to the similarities between the cannon and the [[Plasma Accelerator]], the cannon is a good weapon for people who cannot afford an 834k accelerator. Cannon ammunition is 20 credits per shot, which is 1/10th that of the Plasma Accelerator's.
Comparing cannons with [[Multi-cannon|multi-cannons]], both deal kinetic damage and have similar damage per second, but only the multi-cannon has a damage drop-off at longer ranges. However, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).


The cannon is currently available in all three forms of fixed, gimballed and turreted versions. The projectile velocity for cannons is much slower than for [[Multi-cannon|multi-cannons]].
Due to the similarities between the cannon and the [[Plasma Accelerator]] (both fire slow moving projectiles at a slow  rate of fire), the cannon is a good substitute for pilots on a budget, since the cannon is both cheaper to buy and to rearm - cannon ammunition costs 20 credits per shot, which is 1/10th of the plasma accelerator's. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount.
 
Fixed have the highest bullet speed, the bullet speed of turreted and gimballed is the same.


==Munitions==
==Munitions==
Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
The cannon uses ammunition and therefore will need to be replenished at any station equipped with a "Re-arm" service by purchasing ammunition from the Munitions menu in the Starport Services. Alternatively, one can synthesize ammo from their inventory of materials. The cannon has a magazine size of 5, and max ammo size of 100.  


== Engineers ==
== Engineers ==

Revision as of 08:36, 14 October 2017

File:SmallHPCannon.jpg

Template:Quote

A cannon is a projectile based weapon that fires a large calibre round very similar to a current day howitzer, dealing kinetic damage and can inflict significant damage to targeted modules and the modules around it.

Comparing cannons with multi-cannons, both deal kinetic damage and have similar damage per second, but only the multi-cannon has a damage drop-off at longer ranges. However, the cannon's projectile speed is lower than that of the multi-cannons, with turreted and gimballed cannons having the lowest projectile speeds and fixed cannons having a slightly higher projectile speed that is still lower than the multi-cannon's. Pilots are therefore recommended against installing both fixed cannons and fixed multi-cannons on the same ship, since the 2 weapons' shots would have to be led in different ways (the same logic applies to other fixed weapons with different projectile speeds).

Due to the similarities between the cannon and the Plasma Accelerator (both fire slow moving projectiles at a slow rate of fire), the cannon is a good substitute for pilots on a budget, since the cannon is both cheaper to buy and to rearm - cannon ammunition costs 20 credits per shot, which is 1/10th of the plasma accelerator's. Cannons also require much less energy to operate than plasma accelerators. Additionally, cannons are available on fixed, gimballed and turreted mounts, whereas plasma accelerators are only available on fixed mount.

Munitions

The cannon uses ammunition and therefore will need to be replenished at any station equipped with a "Re-arm" service by purchasing ammunition from the Munitions menu in the Starport Services. Alternatively, one can synthesize ammo from their inventory of materials. The cannon has a magazine size of 5, and max ammo size of 100.

Engineers

This weapon can be modified by Engineers to enhance it's abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Pen
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 D 2.00 A 0.340 Fixed Kinetic 5 A 0.5 /s 3 1 5 100 21,100
1 E 2.00 A 0.380 Gimbal Kinetic 5 A 0.5 /s 3 1 5 100 42,200
1 F 2.00 A 0.320 Turret Kinetic 4 A 0.4 /s 3 1 5 100 506,400
2 D 4.00 A 0.490 Fixed Kinetic 6 A 0.5 /s 4 1 5 100 168,430
2 D 4.00 A 0.540 Gimbal Kinetic 6 A 0.5 /s 3 1 5 100 337,600
2 E 4.00 A 0.450 Turret Kinetic 5 A 0.3 /s 3 1 5 100 4,051,200
3 C 8.00 A 0.670 Fixed Kinetic 7 A 0.4 /s 4 2 5 100 675,200
3 C 8.00 A 0.750 Gimbal Kinetic 7 A 0.4 /s 4 1 5 100 1,350,400
3 D 8.00 A 0.640 Turret Kinetic 6 A 0.3 /s 4 1 5 100 16,204,800
4 B 16.00 A 0.920 Fixed Kinetic 9 A 0.4 /s 5 2 5 100 2,700,800
4 B 16.00 A 1.030 Gimbal Kinetic 8 A 0.4 /s 4 2 5 100 5,401,600
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Purchase Locations

Class Rating System Station
1 D, E Witchhaul Hornby Terminal
1 F Fujin Futen Starport
1 E, F Frigaha Aubakirov Orbital
1 E, F Eravate Cleve Hub
1 F Altair Solo Orbiter
2 D 78 URSAE MAJORIS Seddon Gateway
2 E, D V2213 Ophiuchii De Andrade Dock
3 C, D LHS 2637 Perez Ring
3 C, D Lugh Hartsfield Market
3 C, D V2213 Ophiuchii De Andrade Dock
  • Buyable in nearly every high-tech station
  • This list requires expansion

Template:WeaponNavbox