Cannon: Difference between revisions
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{{quote|Large calibre projectile weapon...|In-Game Description}} | {{quote|Large calibre projectile weapon...|In-Game Description}} | ||
A '''cannon '''is a projectile based weapon that fires a large caliber round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. | A '''cannon''' is a projectile based weapon that fires a large caliber round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. | ||
Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. | Currently the cannon is available in all three forms of fixed, gimballed and turreted versions. | ||
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! Class | ! Class | ||
! Rating | ! Rating | ||
! Mass (T) | ! Mass<br>(T) | ||
! Integrity | ! Integrity | ||
! Power<br | ! Power<br>Draw | ||
! Weapon<br | ! Weapon<br>Mode | ||
! Damage<br | ! Damage<br>Type | ||
! Damage | ! Damage | ||
! | ! Armor<br>Pen | ||
! ROF | ! ROF | ||
! DPS | ! DPS | ||
! Thermal<br | ! Thermal<br>Load | ||
! Ammo<br | ! Ammo<br>Clip Size | ||
! Ammo<br | ! Ammo<br>Maximum | ||
! Value (CR) | ! Value<br>(CR) | ||
|- | |- | ||
| 1 | | 1 || D || 2.00 || A || 0.340 || Fixed || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 21,100 | ||
| D | |||
| 2.00 | |||
| A | |||
| 0.340 | |||
| Fixed | |||
| Kinetic | |||
| 5 | |||
| A | |||
| 0.5 /s | |||
| 3 | |||
| 1 | |||
| 5 | |||
| 100 | |||
| 21,100 | |||
|- | |- | ||
| 1 | | 1 || E || 2.00 || A || 0.380 || Gimbal || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 42,200 | ||
| E | |||
| 2.00 | |||
| A | |||
| 0.380 | |||
| Gimbal | |||
| Kinetic | |||
| 5 | |||
| A | |||
| 0.5 /s | |||
| 3 | |||
| 1 | |||
| 5 | |||
| 100 | |||
| 42,200 | |||
|- | |- | ||
| 1 | | 1 || F || 2.00 || A || 0.320 || Turret || Kinetic || 4 || A || 0.4 /s || 3 || 1 || 5 || 100 || 506,400 | ||
| F | |||
| 2.00 | |||
| A | |||
| 0.320 | |||
| Turret | |||
| Kinetic | |||
| 4 | |||
| A | |||
| 0.4 /s | |||
| 3 | |||
| 1 | |||
| 5 | |||
| 100 | |||
| 506,400 | |||
|- | |- | ||
| 2 | | 2 || D || 4.00 || A || 0.490 || Fixed || Kinetic || 6 || A || 0.5 /s || 4 || 1 || 5 || 100 || 168,430 | ||
| D | |||
| 4.00 | |||
| A | |||
| 0.490 | |||
| Fixed | |||
| Kinetic | |||
| 6 | |||
| A | |||
| 0.5 /s | |||
| 4 | |||
| 1 | |||
| 5 | |||
| 100 | |||
| 168,430 | |||
|- | |- | ||
| 2 | | 2 || D || 4.00 || A || 0.540 || Gimbal || Kinetic || 6 || A || 0.5 /s || 3 || 1 || 5 || 100 || 337,600 | ||
| D | |||
| 4.00 | |||
| A | |||
| 0.540 | |||
| Gimbal | |||
| Kinetic | |||
| 6 | |||
| A | |||
| 0.5 /s | |||
| 3 | |||
| 1 | |||
| 5 | |||
| 100 | |||
| 337,600 | |||
|- | |- | ||
| 2 | | 2 || E || 4.00 || A || 0.450 || Turret || Kinetic || 5 || A || 0.3 /s || 3 || 1 || 5 || 100 || 4,051,200 | ||
| E | |||
| 4.00 | |||
| A | |||
|0.450 | |||
|Turret | |||
|Kinetic | |||
|5 | |||
|A | |||
|0.3 /s | |||
|3 | |||
|1 | |||
|5 | |||
|100 | |||
|4,051,200 | |||
|- | |- | ||
| 3 | | 3 || C || 8.00 || A || 0.670 || Fixed || Kinetic || 7 || A || 0.4 /s || 4 || 2 || 5 || 100 || 675,200 | ||
| C | |||
| 8.00 | |||
| A | |||
|0.670 | |||
|Fixed | |||
|Kinetic | |||
|7 | |||
|A | |||
|0.4 /s | |||
|4 | |||
|2 | |||
|5 | |||
|100 | |||
|675,200 | |||
|- | |- | ||
| 3 | | 3 || D || 8.00 || A || 0.640 || Turret || Kinetic || 6 || A || 0.3 /s || 4 || 1 || 5 || 100 || 16,204,800 | ||
| D | |||
| 8.00 | |||
| A | |||
|0.640 | |||
|Turret | |||
|Kinetic | |||
|6 | |||
|A | |||
|0.3 /s | |||
|4 | |||
|1 | |||
|5 | |||
|100 | |||
|16,204,800 | |||
|- | |- | ||
| 4 | | 4 || B || 16.00 || A || 0.920 || Fixed || Kinetic || 9 || A || 0.4 /s || 5 || 2 || 5 || 100 || 2,700,800 | ||
| B | |||
| 16.00 | |||
| A | |||
|0.920 | |||
|Fixed | |||
|Kinetic | |||
|9 | |||
|A | |||
|0.4 /s | |||
|5 | |||
|2 | |||
|5 | |||
|100 | |||
|2,700,800 | |||
|- | |- | ||
| 4 | | 4 || B || 16.00 || A || 1.030 || Gimbal || Kinetic || 8 || A || 0.4 /s || 4 || 2 || 5 || 100 || 5,401,600 | ||
| B | |||
| 16.00 | |||
| A | |||
|1.030 | |||
|Gimbal | |||
|Kinetic | |||
|8 | |||
|A | |||
|0.4 /s | |||
|4 | |||
|2 | |||
|5 | |||
|100 | |||
|5,401,600 | |||
|} | |} | ||
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | * Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | ||