Cannon: Difference between revisions

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{{quote|Large calibre projectile weapon...|In-Game Description}}
{{quote|Large calibre projectile weapon...|In-Game Description}}


A '''cannon '''is a projectile based weapon that fires a large caliber round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority.
A '''cannon''' is a projectile based weapon that fires a large caliber round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority.


Currently the cannon is available in all three forms of fixed, gimballed and turreted versions.
Currently the cannon is available in all three forms of fixed, gimballed and turreted versions.
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! Class
! Class
! Rating
! Rating
! Mass (T)
! Mass<br>(T)
! Integrity
! Integrity
! Power<br />Draw
! Power<br>Draw
! Weapon<br />Mode
! Weapon<br>Mode
! Damage<br />Type
! Damage<br>Type
! Damage
! Damage
! Armour<br />Penetration
! Armor<br>Pen
! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load
! Thermal<br>Load
! Ammo<br />Clip Size
! Ammo<br>Clip Size
! Ammo<br />Maximum
! Ammo<br>Maximum
! Value (CR)
! Value<br>(CR)
|-
|-
| 1
| 1 || D || 2.00 || A || 0.340 || Fixed || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 21,100
| D
| 2.00
| A
| 0.340
| Fixed
| Kinetic
| 5
| A
| 0.5 /s
| 3
| 1
| 5
| 100
| 21,100
|-
|-
| 1
| 1 || E || 2.00 || A || 0.380 || Gimbal || Kinetic || 5 || A || 0.5 /s || 3 || 1 || 5 || 100 || 42,200
| E
| 2.00
| A
| 0.380
| Gimbal
| Kinetic
| 5
| A
| 0.5 /s
| 3
| 1
| 5
| 100
| 42,200
|-
|-
| 1
| 1 || F || 2.00 || A || 0.320 || Turret || Kinetic || 4 || A || 0.4 /s || 3 || 1 || 5 || 100 || 506,400
| F
| 2.00
| A
| 0.320
| Turret
| Kinetic
| 4
| A
| 0.4 /s
| 3
| 1
| 5
| 100
| 506,400
|-
|-
| 2
| 2 || D || 4.00 || A || 0.490 || Fixed || Kinetic || 6 || A || 0.5 /s || 4 || 1 || 5 || 100 || 168,430
| D
| 4.00
| A
| 0.490
| Fixed
| Kinetic
| 6
| A
| 0.5 /s
| 4
| 1
| 5
| 100
| 168,430
|-
|-
| 2
| 2 || D || 4.00 || A || 0.540 || Gimbal || Kinetic || 6 || A || 0.5 /s || 3 || 1 || 5 || 100 || 337,600
| D
| 4.00
| A
| 0.540
| Gimbal
| Kinetic
| 6
| A
| 0.5 /s
| 3
| 1
| 5
| 100
| 337,600
|-
|-
| 2
| 2 || E || 4.00 || A || 0.450 || Turret || Kinetic || 5 || A || 0.3 /s || 3 || 1 || 5 || 100 || 4,051,200
| E
| 4.00
| A
|0.450
|Turret
|Kinetic
|5
|A
|0.3 /s
|3
|1
|5
|100
|4,051,200
|-
|-
| 3
| 3 || C || 8.00 || A || 0.670 || Fixed || Kinetic || 7 || A || 0.4 /s || 4 || 2 || 5 || 100 || 675,200
| C
| 8.00
| A
|0.670
|Fixed
|Kinetic
|7
|A
|0.4 /s
|4
|2
|5
|100
|675,200
|-
|-
| 3
| 3 || D || 8.00 || A || 0.640 || Turret || Kinetic || 6 || A || 0.3 /s || 4 || 1 || 5 || 100 || 16,204,800
| D
| 8.00
| A
|0.640
|Turret
|Kinetic
|6
|A
|0.3 /s
|4
|1
|5
|100
|16,204,800
|-
|-
| 4
| 4 || B || 16.00 || A || 0.920 || Fixed || Kinetic || 9 || A || 0.4 /s || 5 || 2 || 5 || 100 || 2,700,800
| B
| 16.00
| A
|0.920
|Fixed
|Kinetic
|9
|A
|0.4 /s
|5
|2
|5
|100
|2,700,800
|-
|-
| 4
| 4 || B || 16.00 || A || 1.030 || Gimbal || Kinetic || 8 || A || 0.4 /s || 4 || 2 || 5 || 100 || 5,401,600
| B
| 16.00
| A
|1.030
|Gimbal
|Kinetic
|8
|A
|0.4 /s
|4
|2
|5
|100
|5,401,600
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.