Elite Dangerous: Difference between revisions

updated with new high quality video = Elite Dangerous - We Are Elite (cinematic) -unofficial-
Improved phrasing and added sales info September 2022
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New players start with a loaned [[Sidewinder MkI]] [[ship]] and a small sum of [[credits]] from a secret benefactor. They can blaze their own trail to fame and fortune and pursue a number of [[careers]], including [[trader]], [[pirate]], [[Bounty Hunter|bounty hunter]], [[miner]], [[explorer]], and [[salvage|scavenger]].
New players start with a loaned [[Sidewinder MkI]] [[ship]] and a small sum of [[credits]] from a secret benefactor. They can blaze their own trail to fame and fortune and pursue a number of [[careers]], including [[trader]], [[pirate]], [[Bounty Hunter|bounty hunter]], [[miner]], [[explorer]], and [[salvage|scavenger]].


''Elite Dangerous'' (ED) brings modern tech and new features to the Elite franchise. It is the first game in the series to feature online multiplayer in a vast 1:1 scale simulation of the Milky Way [[galaxy]] based on real scientific principles, recent scientific data and theories. It has a groundbreaking galaxy based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's accurate enough to plot the night sky.<ref name=":8" /> It's also one of the first major space sim titles to offer virtual reality support with an exceptionally immersive experience in an all-encompassing universe. Every player affects the same shared galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]].
''Elite Dangerous'' (ED) brings modern tech and new features to the Elite franchise. It is the first game in the series to feature online multiplayer in a vast 1:1 scale simulation of the [[Galaxy|Milky Way]] based on real scientific principles, recent scientific data and theories. It has a groundbreaking galaxy based on a lot of hard science with all sorts of star surveys that are fixed and merged to, for the first time in gaming history, compose a very consistent model of the Milky Way and it's accurate enough to plot the night sky.<ref name=":8" /> It's also one of the first major space sim titles to offer virtual reality support with an exceptionally immersive experience in an all-encompassing universe. Every player affects the same shared galaxy with an interactive overarching narrative via the [[Background Simulation|background simulation]].


Iconic features of the classic ''[[Elite]]'' games were updated for ''ED'' such as the [[Coriolis]] station and the [[Cobra Mk III]]. The Coriolis was the first updated station for ED's modern visual character. Many [[ships]] are based on the classic, polygonal shapes of ''Elite (1984)''. Thus ED continues the rich heritage of the ''Elite'' series.<ref>Official The Art of Elite Dangerous art book, August 17 2016</ref>
Iconic features of the classic ''[[Elite]]'' games were updated for ''ED'' such as the [[Coriolis]] station and the [[Cobra Mk III]]. The Coriolis was the first updated station for ED's modern visual character. Many [[ships]] are based on the classic, polygonal shapes of ''Elite (1984)''. Thus ED continues the rich heritage of the ''Elite'' series.<ref>Official The Art of Elite Dangerous art book, August 17 2016</ref>
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''Elite Dangerous'' builds upon the legacy and foundations of the previous ''Elite'' games, and aims to expand it to a modern context while adding new features that have never before been seen in the [[:Category:Elite series|''Elite'' series]]. The [[Elite Dangerous FAQ|ED FAQ]] has additional information.
''Elite Dangerous'' builds upon the legacy and foundations of the previous ''Elite'' games, and aims to expand it to a modern context while adding new features that have never before been seen in the [[:Category:Elite series|''Elite'' series]]. The [[Elite Dangerous FAQ|ED FAQ]] has additional information.


* The vast 1:1 scale [[Galaxy Map|Milky Way galaxy]] is based on real scientific principles, recent scientific data and theories. It is created using a mix of procedural generation and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].
* The vast 1:1 scale [[Galaxy Map|Milky Way]] is based on real scientific principles, recent scientific data and theories. It is created using a mix of procedural generation and artist direction. There are around 400 billion star systems. More information in [[Elite Dangerous#Realistic Astrophysics and Scale|Realistic Astrophysics and Scale]].
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
* An immersive, evolving [[galaxy]] with dynamic society, economy and stories, allowing pilots to join each other and together change the story of the Milky Way.
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[careers]].
* [https://www.youtube.com/watch?v=mrrNlml4Ibk&t=120 Free-form play] allows everyone to choose their own path, becoming an angry pirate, a spy, a peaceful trader, an explorer, a soldier, or a mix between these [[careers]].
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* A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
* A shared narrative which is influenced by players on all different platforms. This occurs with community events like [[Salomé]], [[Community Goals|community goals]] and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars. The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.


== Solo vs Multiplayer ==
== Game modes ==
All players are [[Commander|Commanders]] in the [[Pilots Federation]]. Players are distinguished by the prefix "CMDR" which is visible before their name. The ship's onboard radar displays a player as a hollow square or triangle (indicating stowed or deployed hardpoints). An NPC ship appears as a solid square or triangle.[[File:Elite Dangerous Physical Gamepack Art.jpg|thumb|250px|Elite Dangerous Physical Gamepack official art]]


[[File:Elite Dangerous Physical Gamepack Art.jpg|thumb|250px|Elite Dangerous Physical Gamepack official art]]
Players can choose between the following game modes:
{| class="sortable fandom-table"
|+
!Game Mode
!Description
|-
|Solo
|Single player
|-
|Private Group
|Only with friends and invited people
|-
|Open Play
|Multiplayer, play with everyone
|}


Players can choose between the following game modes: Solo (single player), Private Group (only with friends and invited people) or Open Play (multiplayer, play with everyone). In open play, you may encounter any other player who is also in Open, instancing and matching players occurs via a complex system. Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic [[Background Simulation]].


Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to four players in a [[Wings|Wing]] or join other people's ships via [[Multicrew]]. This was tested since the early betas, and uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time getting this tech to work, because it's way more complicated than a central server.<ref name=":9" /> The networking system has gradually improved and changed to accommodate new features like Multicrew.
Solo mode, all other players are separate from your game session. The ships and characters that you encounter are all AI-controlled (NPC). Private Groups are only for friends and players that you invite to join your group. Solo and Private Group are the preferred modes for players who only want to do PvE (Player vs Environment).


Depending on the player's chosen game mode, some of the other ships they meet while traveling through space will be real players as opposed to computer-controlled ships (NPC). This could be a friend which a player has agreed to rendezvous with, or another real player that is encountered by chance.
Open Play means you may encounter other players who are also in open. Rendezvous with friends or encounter other players by chance. The other players can be friendly, neutral or hostile towards you. This mode has higher risks which makes it more exciting for those who like PvP (Player vs Player).


Due to the gigantic size of the full-scale Milky Way galaxy, player encounters are very rare in deep space. Most players are found in the Bubble of inhabited space with around 20,000 systems including [[Sol]].
=== Networking tech ===
Instancing and matching players occurs via a complex system. Players on different platforms (PlayStation 4, Xbox One) cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, [[:Category:Factions|factions]] and the dynamic [[Background Simulation]].


All players are Commanders in the [[Pilots Federation]] – that is how they are distinguished from non-players. The prefix "CMDR" is visible before their names. The radar can also be used to distinguish a real player from AI controlled ships. A player shows as a hollow square or triangle (indicating stowed or deployed hardpoints) while an NPC ship appears as either a solid square or triangle.
Elite Dangerous has a seamless, lobby-less galaxy, with the ability to rendezvous with friends as the player chooses. People can play with up to four players in a [[Teams|Team]] or join another ship via [[Multicrew]]. This uses a combination of peer-to-peer (to reduce lag) and server connections. Frontier spent a lot of time to develop this technology which is way more complicated than a central server.<ref name=":9" /> The networking system has gradually improved since the pre-launch beta phase.
 
=== Massively Multiplayer ===
Player encounters are very rare in space due to the gigantic size of the full-scale Milky Way. Most players are active inside the [[Core Systems]] (aka the Bubble). This inhabited space has the highest concentration of players and NPCs. It has a circa 200 lightyear radius around [[Sol]] and encompasses circa 20,000 star systems.
 
What makes Elite Dangerous massively multiplayer is that it's always online and all players influence the same shared [[Galaxy|Milky Way]] galaxy. Such as everyone can participate in [[Community Goals|community goals]]. The outcome can have a big impact on major events. For example the migration and construction of [[Jaques Station]] in [[Colonia]], the [[Salomé]] community event and the [[Thargoid]] wars. Players can pledge allegiance to a [[:Category:Power|Power]] and help spread their influence, conquer or defend star systems. When a star system is conquered its [[Market Economy|economy]], [[government]], security level and population changes as well.


== Evolving Universe ==
== Evolving Universe ==
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[[File:Aulin-Enterprise-Station.png|thumb|250px|Aulin Enterprise Orbis Station]]
[[File:Aulin-Enterprise-Station.png|thumb|250px|Aulin Enterprise Orbis Station]]


Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way galaxy]] which evolves in real-time. The galaxy is based on real scientific principles, recent scientific data and theories.
Elite Dangerous has a vast 1:1 scale simulation of the [[galaxy|Milky Way]] which evolves in real-time. The galaxy is based on real scientific principles, scientific data and theories.


As players explore, different factions will spread to further star systems, colonize planets and build space [[Station|stations]]. Players can participate in this process by completing missions for a particular [[Minor Factions|minor faction]] to increase their [[influence]] in a particular system. This can eventually lead to wars. Players can continue to help their chosen faction by participating in them. In addition to war, players can also influence minor factions in star systems in other ways such as by causing an economic boom.
As players explore, different factions will spread to further star systems, colonize planets and build space [[Station|stations]]. Players can participate in this process by completing missions for a particular [[Minor Factions|minor faction]] to increase their [[influence]] in a particular system. This can eventually lead to wars. Players can continue to help their chosen faction by participating in them. In addition to war, players can also influence minor factions in star systems in other ways such as by causing an economic boom.


New stations are slowly built in real time. These events create opportunities for players like [[Community Goals]]. The resources and workers required for building need to be transported to the site, which becomes a prime target for piracy and increases the demand for bounty hunting. Additionally, the alien [[Thargoids]] have returned and secrets of the ancient [[Guardians]] are being discovered.
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events.
 
New [[Station|stations]] are slowly built in real time. These events create opportunities for players to do [[Community Goals]]. The resources and workers required for building must be transported to the location. It becomes a prime target for piracy and increases the demand for bounty hunting. Additionally, the alien [[Thargoids]] have returned and secrets of the ancient [[Guardians]] are being discovered.


== Careers ==
== Careers ==
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Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder MkI|Sidewinder]] from a secret benefactor. You've got a [[Ships|ship]] and some spare [[credits]] to get started. One day, you might gain fame, wealth or glory.
Among the trillions of people in the [[galaxy]] - you start off as an insignificant new member of the [[Pilots Federation]]. You receive an indefinitely loaned and insured [[Sidewinder MkI|Sidewinder]] from a secret benefactor. You've got a [[Ships|ship]] and some spare [[credits]] to get started. One day, you might gain fame, wealth or glory.


Unlike RPGs, players in Elite Dangerous do not choose their [[Careers|career]] or role by customizing the stats and skills of their character. Instead, the player is free to pursue any career. This is similar to how people choose careers in real-life.
Unlike RPGs, players in Elite Dangerous do not choose their [[Careers|career]] or role by customizing the stats and skills of their character. Instead, the player is free to pursue any career akin to real-life. The careers can be categorized as combat, covert, exploration, mining, trading, transportation and utility.


The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their [[Remlok Suit]], head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.
The player can customize his or her character's physical characteristics with [[Holo-Me]]. It allows deep character customization which can be done at any time. For example, players can change their [[Remlok Suit]], head and facial features, gender and other cosmetics. The [[Camera suite|Camera Suite]] is a fully functional third-person camera suite. It lets players take sophisticated screenshots, make cinematic videos and fly ships in third person.
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The choice and customisation of a player's ship gears it towards specific careers. Some examples are [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Pirate]]. Hybrid careers are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.
The choice and customisation of a player's ship gears it towards specific careers. Some examples are [[Trader]], [[Miner]], [[Explorer]], [[Bounty Hunter]], [[Smuggler]], [[Courier]], [[Mercenary]], [[Assassin]] and [[Pirate]]. Hybrid careers are possible through emergent gameplay. For example defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.


In order to allow each player to explore each career they are able to own multiple ships. Every ship can be customised to fill a certain career. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard. Here are some examples:
In order to allow each player to explore each career they are able to own multiple ships. Every ship can be customised to fill a certain career. Unused ships are stored in station hangars and can be retrieved by returning to that station at any time. It can also be delivered to a station near your location, as long as it has a shipyard. Here are some [[Careers|career]] examples:


=== Exploring ===
=== Exploration ===


[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]]
[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]]
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In previous Elite games trading was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. [[Trader]]s in Elite Dangerous have access to a vast number of [[commodities]], both legal and illegal. There's also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they're sold.
In previous Elite games trading was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. [[Trader]]s in Elite Dangerous have access to a vast number of [[commodities]], both legal and illegal. There's also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they're sold.


Instead of static prices per star system, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the markets by manipulating supply and demand.
The [[Commodities Market|markets]] in star systems and dynamic and respond to events in the vicinity such as war, famine and blockades. This creates opportunities for players to exploit the markets by manipulating supply and demand. Players can [[Smuggler|smuggle]] goods by moving fast or use precise management of ship heat in order to slip past station security forces.
 
Players are also able to [[Smuggler|smuggle]] goods by moving fast or use precise management of ship heat in order to slip past station security forces.


=== Piracy ===
=== Piracy ===
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Players can [[miner|mine]] a plethora of [[materials]] from planetary ring systems and asteroid belts that orbit around stars. When a [[Mining Laser|mining laser]] and [[refinery]] module are equipped to a ship, the player can fire at suitable asteroids and use the cargo scoop to collect asteroid chunks. The pieces are refined onboard the ship.
Players can [[miner|mine]] a plethora of [[materials]] from planetary ring systems and asteroid belts that orbit around stars. When a [[Mining Laser|mining laser]] and [[refinery]] module are equipped to a ship, the player can fire at suitable asteroids and use the cargo scoop to collect asteroid chunks. The pieces are refined onboard the ship.


[[Limpet]]s - disposable autonomous drones - can be very helpful when mining. [[Limpet Controller/Prospector|Prospector]] limpets can help you find the best resources, while [[Limpet Controller/Collector|Collector]] limpets retrieve mined asteroid chunks.
[[Limpet]]s - disposable autonomous drones - are indispensable for mining. [[Limpet Controller/Prospector|Prospector]] limpets help you find the best resources, while [[Limpet Controller/Collector|Collector]] limpets retrieve mined asteroid chunks.


Refineries have temporary bins that will store a refined product (after you've scooped it). Once each respective bin reaches 100%, the bin contents will then be automatically transferred to your cargo hold as a unit of 1, at which point it can be sold at a station.
Refineries have temporary bins that will store a refined product (after you've scooped it). Once each respective bin reaches 100%, the bin contents will then be automatically transferred to your cargo hold as a unit of 1, at which point it can be sold at a station.
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[[File:Elite-Dangerous-Codex-Commander-Stats.png|thumb|250px|Commander stats in the Codex]]
[[File:Elite-Dangerous-Codex-Commander-Stats.png|thumb|250px|Commander stats in the Codex]]


The [[Codex]] shows your findings and progress in the [[galaxy]]. It has personal stats, session logs, discoveries in both a collaborative and individual way. It also provides encyclopedia-style information about [[lore]] topics and the latest news.
The [[Codex]] shows your findings and progress in the [[galaxy]]. It has personal stats, session logs, discoveries in both a collaborative and individual way. It also provides encyclopedia-style information about [[lore]] topics, the latest news via [[GalNet]] and exploration data pertaining player-made discoveries of [[species]] and [[Points of Interest]] in the [[Galactic regions|Galactic Regions]].


== Space Travel ==
== Space Travel ==
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[[File:Anaconda-Hyperspace-Jump.png|thumb|250px|Anaconda hyperspace jump]]
[[File:Anaconda-Hyperspace-Jump.png|thumb|250px|Anaconda hyperspace jump]]


Previous Elite games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players couldn't travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation by slowing the pilot's bodily functions) as a realism/gameplay trade-off.
The [[Elite series|Classic Elite]] games obeyed the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players couldn't travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation by slowing the pilot's bodily functions) as a realism/gameplay trade-off.


However, such a mechanism doesn't work in a multiplayer game. Thus Elite Dangerous features faster-than-light travel called [[Supercruise]]. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) which allows it to travel faster than light within a star system, or to other star systems via a [[Hyperspace]] jump. A FSD can be upgraded to increase its range, enabling faster travel around the galaxy and long-range exploration. The Hyperspace range of a FSD is decreased by the ship's mass. So if your ship is outfitted with heavier ship components (hardpoints, internal modules, etc) your jump distance will be reduced. The mass of any carried cargo or fuel reduces it too. This is referred to as the laden and unladen jump range.
The aforementioned game mechanics are incompatible with an MMO that evolves in real time. Thus Elite Dangerous features [[Supercruise]] for faster-than-light travel within a star system. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) for Supercruise and FTL [[Hyperspace]] jumps between star systems. The FSD is upgradable to increase its range, long-range exploration and faster travel around the galaxy. The Hyperspace range of a FSD decreases by the ship's mass. So if a ship is outfitted with heavier components (hardpoints, internal modules etc.) then your jump distance will be reduced. The mass of any carried cargo or fuel reduces the range too. This is called the laden and unladen jump range.


==Landing on Planets==
==Galactic and personal scale==


[[File:Horizons-reveal-cobra-landing.jpg|thumb|250px|Planetary landing]]
[[File:Horizons-reveal-cobra-landing.jpg|thumb|250px|Planetary landing]]


[[Planetary Landings|Planetary Landing]] on realistic, full-sized, airless [[planets]] and [[moons]] is possible since the release of the season of updates called [[Horizons|Elite Dangerous: Horizons]]. You can land, visit [[outpost]]s, [[starport]]s, use a [[SRV]] to drive and explore the surface for materials, alien and fungal[[Fungal Life| lifeforms]] etc.
Since ED launched on 16 December 2014, the player was limited to experiencing the galaxy from a ship's cockpit or an SRV seat. However, [[Horizons|ED: Horizons]] update 2.0 added [[Planetary Landings|Planetary Landing]] on December 15, 2015. This made realistic, full-sized, airless [[planets]] and [[moons]] accessible.


[[Atmospheric Landings]] will be added with a series of major updates in the future.
In 2021, [[Elite Dangerous: Odyssey|ED: Odyssey]] added [[On Foot]] features which extended the level of detail to the first person scale. Landing on planets with tenuous atmospheres became possible. Visit [[Settlement|settlements]], [[outpost]]s, [[starport]]s etc. Drive around with an [[SRV]] or walk in person to explore the surface for [[materials]], alien [[species]] etc.  


==Customization==
==Customization==
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===Outfitting===
===Outfitting===
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]]
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]]
Ships can be customized and [[Outfitting|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].
[[Ships]] are highly customisable via [[outfitting]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]]. Anno 2024, there are 40 flyable [[ships]], 6 [[Ship-Launched Fighters]] (SLF), and the [[Drake-Class Carrier]]. They are designed by 7 ship manufacturers and each ship has a distinct spec, purpose, handling, and capabilities.


===Hardpoints===
===Hardpoints===
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[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]
[[File:SRV-Scarab-Driving-Planet.png|thumb|250px|SRV Scarab drives on a planet]]


The first available vehicle is the [[SRV]] [[Scarab]]. It allows pilots to drive on planetary surfaces. It's also used for mining [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest.
The first available [[Vehicles|vehicle]] is the [[SRV]] [[Scarab]]. It's primarily designed for [[Explorer|exploration]] to allow pilots to drive and jump across planetary surfaces. It's also useful for [[Miner|mining]] [[materials]]. The [[Planetary Vehicle Hangar]] module provides a hangar space on-board a ship to carry and repair an SRV. It's equipped with a [[Wave Scanner]] which is an unidirectional long-range forward facing scanner that detects a variety of vehicles and points of interest. A 2 seater combat SRV called the [[Scorpion]] was added with [[Elite Dangerous: Odyssey|ED: Odyssey]] in 2021.


==Realistic Astrophysics and Scale==
==Realistic Astrophysics and Scale==


[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way galaxy in Elite Dangerous]]
[[File:Elite-Dangerous-Milky-Way-Galaxy.png|thumb|250px|Milky Way in Elite Dangerous]]


Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and recent galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.
Elite Dangerous features realistic astrophysics, with bodies in star systems at the correct distances, scale, and move along their orbital paths in real time. Planets orbit and rotate around stars in 1:1 scale and real-time. The universe is modeled based on authentic and recent galactic charts. New features will be added iteratively over time. [[David Braben]] confirmed the inclusion of new encounters with e.g. comets, black holes and quasars.


Elite Dangerous is set in a procedurally generated [[Galaxy|Milky Way galaxy]] with approximately 400 billion star systems.
Elite Dangerous is set in a procedurally generated [[Galaxy|Milky Way]] with approximately 400 billion star systems.
* The vast 1:1 scale [[galaxy|Milky Way galaxy]] is based on real scientific principles, scientific data, star catalogues and theories. It's created using a mix of procedural generation and artist direction.
* The vast 1:1 scale [[galaxy|Milky Way]] is based on real scientific principles, scientific data, star catalogues and theories. It's created using a mix of procedural generation and artist direction.
* Around 400 billion [[Star Systems|star systems]] according to recent scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].
* Around 400 billion [[Star Systems|star systems]] according to recent scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]].
* Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref name=":8" />
* Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way and it's rich enough to plot the night sky.<ref name=":8" />
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.
* [http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qbhd8 Cosmic phenomena], all different kinds of [[stars]], [[Star Systems|star systems]], [[Black Holes|black holes]], detailed [[planets]], [[moons]], [[mountains]], [[canyons]], [[craters]], [[Planetary Ring Systems|planetary ring systems]], [[Star Rise|star rise]] etc.
* Star systems, celestial bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Some [[Stellar Forge]] outcomes are ‘backed up’ by astronomical observations.<ref>[https://web.archive.org/web/20201112023346/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b Elite Dangerous Newsletter #36]</ref>
* Star systems, celestial bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Some [[Stellar Forge]] outcomes are ‘backed up’ by astronomical observations.<ref>[https://web.archive.org/web/20201112023346/https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=76df98203b Elite Dangerous Newsletter #36]</ref>
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].
* Specially handcrafted overrides for [https://www.youtube.com/watch?v=LbPSjOSXpw4&t=165 160,000 known stars in the night sky] and planetary objects that we know and love. For example, our solar system [[Sol]] with [[Earth]], the [[Sol/Moon|Moon]] and [[Mars]]. There are systems with recently discovered planets such as [[Trappist-1]].
* [[:Category:Alien life|Alien life]] such as [[Fungal Life|fungal life]].
* Alien [[species]] such as [[Fungal Life|fungal life]], [[Squid Mollusc|Squid Molluscs]] and [[Recepta]].
* 141 [[nebula]] in the Milky Way [[galaxy]].
* 141 [[nebula]] in the Milky Way [[galaxy]].
* [[Star Cluster]]s with rich survey data opportunities.
* [[Star Cluster]]s with rich survey data opportunities.
* 32 other galaxies are visible from the Milky Way.
* 32 other galaxies are visible from the Milky Way.
* Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More species are yet to be discovered.
* Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]].  
* 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
* 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
* [[Constellation]]s can be seen from [[Sol]].
* [[Constellation]]s can be seen from [[Sol]].
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[[File:Thargoid-Surface-Site.png|thumb|250px|Thargoid Surface Site]]
[[File:Thargoid-Surface-Site.png|thumb|250px|Thargoid Surface Site]]


There are several sapient [[species]] in the Milky Way galaxy. The most notable are [[Human]], [[Thargoid]] and [[Guardian]]. More species are yet to be discovered.
There are several sapient [[species]] in the Milky Way. The most notable are [[Human]], [[Thargoid]] and [[Guardian]]. There's speculation about additional species, but they are yet to be discovered.


The [[Thargoids]] are an intelligent, highly advanced insectoid species that have existed for millions of years. They are highly territorial and seemingly rebuff all diplomatic overtures with unmitigated hostility, but are also known to be extremely slow to adapt.
The [[Thargoids]] are an intelligent, highly advanced insectoid species that have existed for millions of years. They are highly territorial and seemingly rebuff all diplomatic overtures with unmitigated hostility, but are also known to be extremely slow to adapt.


The [[Guardians]] are an alien humanoid species. They became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians.
The [[Guardians]] were an alien humanoid species which became extinct 1 to 2 million years ago.<ref>[https://www.youtube.com/watch?v=XTtiGxJIFyM YouTube: PAX East 2017 - Interview with David Braben]</ref> Their [[Ancient Ruins]] were first discovered in the Synuefe XR-H D11-102 system on October 27, 3302.<ref>[https://www.reddit.com/r/EliteDangerous/comments/59l4hk/cmdr_xdeath_found_the_monolith/ reddit: Cmdr xdeath found the monolith!]</ref> The decrypted data from the ruins, as well as from [[Structures]] discovered the following year, provided significant insights into the history and culture of the Guardians.


== Story ==
== Story ==
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[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]
[[File:Elite-Dangerous-Hero-Connected-Artwork.png|Elite Dangerous hero connected artwork|thumb|250px]]


Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.<ref>[https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story Polygon: Elite: Dangerous actually has a story, here's how to find it]</ref> The latest information on in-game events and stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.
Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like [[Salomé]], community goals and [[Powerplay]] activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.<ref>[https://www.polygon.com/2014/12/16/7402069/elite-dangerous-launch-campaign-single-player-story Polygon: Elite: Dangerous actually has a story, here's how to find it]</ref> The latest news on in-game events and remarkable stories are reported on [[GalNet]]. See the [[Elite Dangerous Timeline]] for a chronological list of events.


[[Galnet|GalNet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics.
[[Galnet|GalNet]] is the official source with galactic news. [[Tourist Beacon]]s and [[Listening Post]]s have official lore about a wide range of topics.
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=== Summary ===
=== Summary ===
Here's a summary from [[Elite Dangerous Role Playing Game|EDPRG]]: Cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the [[Federation]], [[Empire]] and [[Alliance]]. These major [[factions]] attract [[Power|powerful people]] who scheme to gain more power.<ref name=":2">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite Dangerous Role Playing Game]</ref>
[[Elite Dangerous Role Playing Game|EDPRG]] has an official description of life in ED: cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the [[Federation]], [[Empire]] and [[Alliance]]. These major [[factions]] attract [[Power|powerful people]] who scheme to gain more power.<ref name=":2">[https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game Kickstarter: Elite Dangerous Role Playing Game]</ref>


The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to [[Station|stations]]. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning [[Mega Corporation|mega corporations]] employ entire nations and rule unchecked over vast sections of the [[galaxy]]. There's a laissez faire attitude towards weapon ownership and people are inclined to shoot first. The general lawlessness of space, navigational hazards and fierce creatures on [[planets]] make it a dangerous place.<ref name=":2" />
The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to [[Station|stations]]. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning [[Mega Corporation|mega corporations]] employ entire nations and rule unchecked over vast sections of the [[galaxy]]. There's a laissez faire attitude towards weapon ownership and people are inclined to shoot first. The general lawlessness of space, navigational hazards and fierce creatures on [[planets]] make it a dangerous place.<ref name=":2" />
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''Elite Dangerous'' uses procedural generation. It is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.
''Elite Dangerous'' uses procedural generation. It is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.


Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] did this for star systems and planets. [[Frontier Developments]] will go much further with this technique in Elite Dangerous.
Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests etc. can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. [[Frontier: Elite II]] used this tech for star systems and planets. [[Frontier Developments]] goes much further with this technique in Elite Dangerous.


== Flight Model ==
== Flight Model ==
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<nowiki> </nowiki>In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ YouTube: Elite: Dangerous - David Braben Interview]
<nowiki> </nowiki>In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ YouTube: Elite: Dangerous - David Braben Interview]
</ref>
</ref>
The [[Elite Dangerous: Odyssey|ED: Odyssey]] expansion added [[On Foot|on foot]] first person gameplay in 2021. However, this currently does not support virtual reality. There are issues with motion sickness and the user interface that require significant changes to make VR enjoyable.


== Sound and Music ==
== Sound and Music ==
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The Apple Mac version was released on May 12, 2015.<ref name=":5">[https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/ Ars Technica: ''Elite: Dangerous'' now available for Macs, both direct and on Steam]</ref> It doesn't have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-15-10-15.191898/ Frontier Forums: Answer from the Devs 15/10/15]</ref> As of the Q4 update of Elite Dangerous: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref>
The Apple Mac version was released on May 12, 2015.<ref name=":5">[https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/ Ars Technica: ''Elite: Dangerous'' now available for Macs, both direct and on Steam]</ref> It doesn't have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-15-10-15.191898/ Frontier Forums: Answer from the Devs 15/10/15]</ref> As of the Q4 update of Elite Dangerous: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.<ref>[https://forums.frontier.co.uk/threads/important-mac-announcement.424243/ Frontier Forums: Important Mac announcement]</ref>


Post-launch it can be estimated that the development budget for Elite Dangerous is in the tens of millions of pounds or more when major updates and expansions are included such as [[Elite Dangerous: Horizons|ED: Horizons]], [[Elite Dangerous: Beyond|ED: Beyond]] and [[Elite Dangerous: Odyssey|ED: Odyssey]].
Post-launch it can be estimated that the development budget for Elite Dangerous is in the tens of millions of pounds or more when major updates and expansions are included such as [[Elite Dangerous: Horizons|ED: Horizons]] (2015), [[Elite Dangerous: Beyond|ED: Beyond]] (2018) and [[Elite Dangerous: Odyssey|ED: Odyssey]] (2021).


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== Development Plans ==
== Development Plans ==
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Development Plans|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.
 
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans.


On 1 March 2018, [[Frontier Developments|Frontier]] stated they have continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.<ref>[https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ Frontier Forums: Important Community Update (01/03)]
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. On 1 March 2018, [[Frontier Developments|Frontier]] stated they have continued an unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.<ref>[https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ Frontier Forums: Important Community Update (01/03)]
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''Elite Dangerous'' sold around 1.7 million franchise units by the end of May 2016. The term "franchise units" combined all sales of the ''Elite Dangerous'' base game and the ''Elite Dangerous: Horizons'' expansion.<ref>[https://web.archive.org/web/20161016145046/http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html London Stock Exchange: Frontier Developments plc Full year trading update], through archive.org</ref>
''Elite Dangerous'' sold around 1.7 million franchise units by the end of May 2016. The term "franchise units" combined all sales of the ''Elite Dangerous'' base game and the ''Elite Dangerous: Horizons'' expansion.<ref>[https://web.archive.org/web/20161016145046/http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html London Stock Exchange: Frontier Developments plc Full year trading update], through archive.org</ref>


By the end of December 2016, this rose to over 2.1 million franchise units.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 ADVFN: Frontier Developments PLC Trading Update]</ref>
* By the end of December 2016, this rose to over 2.1 million franchise units.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 ADVFN: Frontier Developments PLC Trading Update]</ref>
 
* By December 31, 2017, cumulative sales of the game had exceeded 3.25 million franchise units.<ref>[https://www.investegate.co.uk/announcement/rns/frontier-developments--fdev/interim-results/5264665 Investegate: Frontier Developments plc Interim Results]</ref>
By December 31, 2017, cumulative sales of the game had exceeded 3.25 million franchise units.<ref>[https://www.investegate.co.uk/announcement/rns/frontier-developments--fdev/interim-results/5264665 Investegate: Frontier Developments plc Interim Results]</ref>
* By January 15, 2019, cumulative sales of the game exceeded 4.3 million franchise units. Of these, the base game alone accounted for 3 million units.<ref>[https://web.archive.org/web/20201107232847/https://www.londonstockexchange.com/news-article/FDEV/notice-of-results-and-trading-update/13934373 London Stock Exchange: Frontier Developments plc Notice of Results and Trading update], through archive.org</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-has-sold-3m-copies-horizons-1-3m-43-of-basegame-owners.472384/ Elite Dangerous has sold 3m copies, Horizons 1.3m (43% of basegame owners)] - Jan 15, 2019</ref>
 
* By May 31, 2020, the ''Elite Dangerous'' base game had sold over 3.5 million units.<ref name=":3">[https://web.archive.org/web/20201021012017/https://www.londonstockexchange.com/news-article/FDEV/annual-results/14679378 London Stock Exchange: Frontier Developments plc FY20 Financial Results], through archive.org</ref>
By January 15, 2019, cumulative sales of the game exceeded 4.3 million franchise units. Of these, the base game alone accounted for 3 million units.<ref>[https://web.archive.org/web/20201107232847/https://www.londonstockexchange.com/news-article/FDEV/notice-of-results-and-trading-update/13934373 London Stock Exchange: Frontier Developments plc Notice of Results and Trading update], through archive.org</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-has-sold-3m-copies-horizons-1-3m-43-of-basegame-owners.472384/ Elite Dangerous has sold 3m copies, Horizons 1.3m (43% of basegame owners)] - Jan 15, 2019</ref>
* By January 13, 2021, the ''Elite Dangerous'' base game had sold over 4 million units.<ref name=":13" /> A further 8 million base game units were claimed for free on the Epic Games Store during a giveaway week in November 2020.<ref name=":13">[https://web.archive.org/web/20211209035954/https://www.londonstockexchange.com/news-article/FDEV/trading-statement/14824350 London Stock Exchange: Frontier Developments plc Trading statement], through archive.org</ref>
 
* By September 2022, over 4.8 million base game units were sold.<ref>[https://web.archive.org/web/20230911120811/https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf "Annual Reports and Accounts 2022"] (PDF). Frontier Developments. 14 October 2022. Archived from [https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/press-releases/financial/Frontier%20Developments%20plc%20Annual%20Report%20and%20Accounts%202022.pdf the original] (PDF) on 11 September 2023.</ref>
By May 31, 2020, the ''Elite Dangerous'' base game had sold over 3.5 million units.<ref name=":3">[https://web.archive.org/web/20201021012017/https://www.londonstockexchange.com/news-article/FDEV/annual-results/14679378 London Stock Exchange: Frontier Developments plc FY20 Financial Results], through archive.org</ref>
 
By January 13, 2021, the ''Elite Dangerous'' base game had sold over 4 million units. A further 8 million base game units were claimed for free on the Epic Games Store during a giveaway week in November 2020.<ref>[https://web.archive.org/web/20211209035954/https://www.londonstockexchange.com/news-article/FDEV/trading-statement/14824350 London Stock Exchange: Frontier Developments plc Trading statement], through archive.org</ref>


=== Revenue ===
=== Revenue ===