Fuel: Difference between revisions

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'''{{PAGENAME}}''' is utilized to power the various systems of a ship. Without fuel a ship will be unable to use its thrusters or [[Frame Shift Drive]] (FSD).
'''{{PAGENAME}}''' is consumed by the [[Power Plant|power plant]] of a ship, where it is fused into helium. Fuel is stored on ships in [[Fuel Tank|fuel tanks]].


The average price of fuel is roughly 50 CR per ton depending on ship, station, supply and demand of hydrogen fuel at that station. Prior to version 1.1, fuel prices varied between ships for no apparent reason and bigger ships had to pay up to 5000 CR per ton or more for fuel.
Fuel consists of hydrogen, most of which has been skimmed from [https://en.wikipedia.org/wiki/Main_sequence main-sequence stars].
 
The average price of fuel is roughly 50 [[Credits|CR]] per metric ton. Prices vary based on location as well as the supply and demand of hydrogen fuel at that location.


==Consumption==
==Consumption==
Fuel is consumed constantly while the ship's thrusters or FSD is in use.  The current usage per hour is displayed on the ship's [[HUD#Fuel|Fuel]] indicator.
Fuel is consumed constantly while the ship's thrusters or [[Frame Shift Drive|FSD]] is in use.  The current usage-per-hour is displayed on the ship's [[HUD#Fuel|Fuel]] indicator.


Fuel consumption for a [[hyperspace]] jump will be determined by your ship's current mass, the class and type of FSD your ship has equipped, and the distance of the jump.  Stripping some equipment or cargo from your ship will extend the range, also, performing multiple smaller jumps will consume less total fuel.
During normal operation, a small amount of fuel proportionate to the demands placed on the ship's power plant is drawn continuously. Thus, power plants under greater demand consume more fuel. Fuel consumption is constant in normal space and supercruise, with supercruise demanding fuel at a higher rate.


Normal propulsion and [[supercruise]] will consume vastly less fuel than a hyperspace jump.  Different ship types are able to accommodate different drive types, and will have different fuel capacities. You can change the fuel capacity of your ship by mounting a different [[Fuel Tank]] (all ships come default with the biggest fuel tank available).
Fuel consumption for a [[hyperspace]] jump is determined by the ship's total mass, the class and type of FSD the ship has equipped, and the distance of the jump. Performing multiple shorter jumps consumes less total fuel than one long jump to the same destination. Hyperspace jumps consume large amounts of fuel at once.
 
During normal operation, a small amount of fuel that is proportionate to the demands you are placing on your power plant, is drawn continuously - the higher the power demand the faster your fuel is used. Fuel use in normal space is a good deal less than in supercruise, but even then a single tank will last a significant amount of time.


==Refueling==
==Refueling==
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A fuel scoop allows ships to refuel while in the proximity of certain classes of [[stars]].
A fuel scoop allows ships to refuel while in the proximity of certain classes of [[stars]].


It is planned that eventually stranded players will be able to receive fuel when they become stranded.  It is assumed that other players will be able to deliver fuel to a stranded ship's distress beacon.
Players can refuel other ships using [[Limpet Controller/Fuel Transferer|fuel transferrer limpet drones]].


==Stranded==
==Stranded==
When you run out of fuel in a system without an available refueling station and without a fuel scoop or scoopable sun, you are stranded. In this case you should choose to [[self-destruct]], which will place you back at the last safepoint, but may be costly should you choose to repurchase the destroyed ship.
It is vital for the commander of any ship to plan a route in advance even with a fuel scoop.
 
When a Commander's ship exhausts all of its fuel supplies, the Commander becomes stranded. In this case, the Commander could either contact a friend who could transfer fuel or choose to [[self-destruct]].


It is vital for the commander of any ship to plan the route in advance even if the person has a fuel scoop. At any point during travel, you might find yourself near unscoopable suns if you follow the galaxy map's flight planner blindly. A good tactic is to scoop when you have 50% fuel left or to always scoop when you can.
== Trivia ==
* Prior to version 1.1, fuel prices varied between ships for no apparent reason and larger ships had to pay up to 5000 CR per ton or more for fuel.