Hyperspace: Difference between revisions

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Hyperspace is a higher-dimensional region in which travel between star systems is possible at superluminal speeds. Only ships fitted with a hyperspace jump-capable [[Frame Shift Drive|frame shift drive]] are able to initiate a hyperspace jump on their own.
'''Hyperspace''', colloquially known as '''Witch-space''', is a higher-dimensional region in which travel between star systems is possible at superluminal speeds. Only ships fitted with a hyperspace jump-capable [[Frame Shift Drive]] (FSD) are able to initiate a hyperspace jump on their own.


Hyperspace jumps rely on the properties of quantum mechanics. Before a jump can be made, the destination must be known, and a discrete amount of energy must be input. The amount of energy needed is dependent on the mass of the jumping ship, the distance to the destination, and the specifications of the ship's frame shift drive.
Hyperspace jumps rely on the properties of quantum mechanics. Before a jump can be made, the destination must be known, and a discrete amount of energy must be input. The amount of energy needed is dependent on the mass of the jumping ship, the distance to the destination, and the specifications of the ship's FSD.


==History==
Hyperspace technology originated in the early 22nd Century, but it wasn't until the 2800s that consumer ships began to take advantage of it.
The first commercially available hyperspace system was known as the "Faraway Jump". The Faraway system was far from perfect, however, depending on a complex network of monitoring satellites, branch lines, stop points and rescue stations – which took hundreds of years to establish – to operate smoothly.
It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump. Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations.
The original hyperdrives were powered by a fuel known as quirium, the formula for which was a closely guarded secret. When this formula was lost, the hyperspace industry suffered a major setback. A number of different drives strove to fill the void left by the quirium drives, but it was the Type 2b that proved most popular. Unfortunately, ships equipped with a 2b left behind a hyperspace 'cloud' at their entry and exit points, making it all too easy for malcontents to track and ambush these vessels.
In the late 3290s, a [[Frame Shift Drive|new hyperspace system]] emerged that immediately rendered the Type 2b obsolete. Jump times were reduced to mere seconds, as they had been with quirium drives, without any loss in jump range. Journeys that had hitherto been considered unfeasible were now within the realms of possibility.
Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled.<ref name=GalnetHyper>[https://community.elitedangerous.com/en/galnet/uid/586f796c9657ba3357039d07 Galnet News - Galactic News: Hyperspace, Jan 07 3303]</ref>
==Gameplay==
'''''Please Note: The following is taken directly from the Design Decision Forum and will need to be checked and amended as elements are implemented into current gameplay. Also note that misjumps and attacks by thargoids have yet to be implemented.'''''
'''''Please Note: The following is taken directly from the Design Decision Forum and will need to be checked and amended as elements are implemented into current gameplay. Also note that misjumps and attacks by thargoids have yet to be implemented.'''''


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*** If successful, the tailgater appears very close to arrival point of the tailgated vessel
*** If successful, the tailgater appears very close to arrival point of the tailgated vessel
* Special ship modules exist that when active can give brief forewarning of ships about to arrive nearby at a location '''(not implemented)'''
* Special ship modules exist that when active can give brief forewarning of ships about to arrive nearby at a location '''(not implemented)'''
==Notes==
*The hyperspace travel animation was changed slightly with the implementation of the 2.2 update. Graphics were improved, and the star of the destination system for a jump now appears at the far end of the corridor and brightens as the player approaches it.
*As of January 5, 2017, there is chance when making a jump in the vicinity of [[Maia]] that the player will be interdicted from hyperspace by an [[Unknown Ship]].
==References==
<references/>
[[Category:Lore]]