Hyperspace: Difference between revisions
updating some of the list with how it works in game rather then what was discussed through ddf |
fix misuse of 'effect' where shb affect |
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*** Hyperdrives can be replaced with better models to increase capabilities | *** Hyperdrives can be replaced with better models to increase capabilities | ||
** Jump locations available to their star map determine the route of the trip | ** Jump locations available to their star map determine the route of the trip | ||
** The total mass | ** The total mass affects the jump range, this can be affected by: | ||
*** The mass of the modules | *** The mass of the modules | ||
*** Cargo | *** Cargo | ||
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** Hyperspace tracking/prediction devices to monitor local ship activity | ** Hyperspace tracking/prediction devices to monitor local ship activity | ||
* A hyperspace journey may comprise of a number of jumps depending on the distance travelled | * A hyperspace journey may comprise of a number of jumps depending on the distance travelled | ||
* Changing between economic and fastest filter as well as cargo mass | * Changing between economic and fastest filter as well as cargo mass affects the route planner | ||
* Once a destination has been inputted the hyperdrive can be engaged | * Once a destination has been inputted the hyperdrive can be engaged | ||
Once a journey has been set, the player can engage the hyperdrive: | Once a journey has been set, the player can engage the hyperdrive: | ||