Hyperspace: Difference between revisions

updating some of the list with how it works in game rather then what was discussed through ddf
fix misuse of 'effect' where shb affect
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*** Hyperdrives can be replaced with better models to increase capabilities
*** Hyperdrives can be replaced with better models to increase capabilities
** Jump locations available to their star map determine the route of the trip
** Jump locations available to their star map determine the route of the trip
** The total mass effects the jump range, this can be effected by:
** The total mass affects the jump range, this can be affected by:
*** The mass of the modules
*** The mass of the modules
*** Cargo
*** Cargo
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** Hyperspace tracking/prediction devices to monitor local ship activity
** Hyperspace tracking/prediction devices to monitor local ship activity
* A hyperspace journey may comprise of a number of jumps depending on the distance travelled
* A hyperspace journey may comprise of a number of jumps depending on the distance travelled
* Changing between economic and fastest filter as well as cargo mass effects the route planner
* Changing between economic and fastest filter as well as cargo mass affects the route planner
* Once a destination has been inputted the hyperdrive can be engaged
* Once a destination has been inputted the hyperdrive can be engaged
Once a journey has been set, the player can engage the hyperdrive:
Once a journey has been set, the player can engage the hyperdrive: